metaforce/DataSpec/DNACommon/RigInverter.hpp

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#pragma once
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#include "zeus/CVector3f.hpp"
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#include "zeus/CMatrix3f.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "hecl/hecl.hpp"
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namespace DataSpec::DNAANIM {
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/** One-shot process to invert CINF armature into connected rig,
* inverting rotations/translations of ANIM data to match */
template <class CINFType>
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class RigInverter {
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public:
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struct Bone {
const typename CINFType::Bone& m_origBone;
zeus::CMatrix3f m_inverter;
zeus::CMatrix3f m_restorer;
zeus::CVector3f m_tail;
zeus::CVector3f m_parentDelta;
Bone(const CINFType& cinf, const typename CINFType::Bone& origBone);
};
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private:
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const CINFType& m_cinf;
std::vector<Bone> m_bones;
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public:
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RigInverter(const CINFType& cinf);
RigInverter(const CINFType& cinf, const std::unordered_map<std::string, hecl::blender::Matrix3f>& matrices);
const CINFType& getCINF() const { return m_cinf; }
const std::vector<Bone>& getBones() const { return m_bones; }
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zeus::CQuaternion invertRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f invertPosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
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zeus::CQuaternion restoreRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f restorePosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
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};
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} // namespace DataSpec::DNAANIM