metaforce/Runtime/Camera/CPathCamera.hpp

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#ifndef __URDE_CPATHCAMERA_HPP__
#define __URDE_CPATHCAMERA_HPP__
#include "CGameCamera.hpp"
namespace urde
{
class CPathCamera : public CGameCamera
{
public:
enum class EInitialSplinePosition
{
};
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CPathCamera(TUniqueId, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool, bool, bool, bool, bool,
float, float, float, float, float, float, float, u32,
EInitialSplinePosition);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
};
}
#endif // __URDE_CPATHCAMERA_HPP__