metaforce/Runtime/Character/CMetaAnimPhaseBlend.cpp

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#include "Runtime/Character/CMetaAnimPhaseBlend.hpp"
#include "Runtime/Character/CAnimTreeBlend.hpp"
#include "Runtime/Character/CAnimTreeTimeScale.hpp"
#include "Runtime/Character/CMetaAnimFactory.hpp"
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namespace urde {
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CMetaAnimPhaseBlend::CMetaAnimPhaseBlend(CInputStream& in) {
x4_animA = CMetaAnimFactory::CreateMetaAnim(in);
x8_animB = CMetaAnimFactory::CreateMetaAnim(in);
xc_blend = in.readFloatBig();
x10_ = in.readBool();
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}
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void CMetaAnimPhaseBlend::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const {
x4_animA->GetUniquePrimitives(primsOut);
x8_animB->GetUniquePrimitives(primsOut);
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}
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std::shared_ptr<CAnimTreeNode> CMetaAnimPhaseBlend::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
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if (orders.x0_recursiveAdvance)
return GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::PreAdvanceForAll(*orders.x0_recursiveAdvance));
auto a = x4_animA->GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders());
auto b = x8_animB->GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders());
auto da = a->GetContributionOfHighestInfluence().GetSteadyStateAnimInfo().GetDuration();
auto db = b->GetContributionOfHighestInfluence().GetSteadyStateAnimInfo().GetDuration();
auto dblend = da + (db - da) * xc_blend;
float fa = da / dblend;
float fb = db / dblend;
auto tsa = std::make_shared<CAnimTreeTimeScale>(a, fa,
CAnimTreeTimeScale::CreatePrimitiveName(a, fa, CCharAnimTime::Infinity(), -1.f));
auto tsb = std::make_shared<CAnimTreeTimeScale>(b, fb,
CAnimTreeTimeScale::CreatePrimitiveName(b, fb, CCharAnimTime::Infinity(), -1.f));
return std::make_shared<CAnimTreeBlend>(x10_, tsa, tsb, xc_blend,
CAnimTreeBlend::CreatePrimitiveName(tsa, tsb, xc_blend));
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}
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} // namespace urde