2017-05-02 04:00:38 +00:00
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#include "CPauseScreenBlur.hpp"
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namespace urde
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{
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namespace MP1
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{
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CPauseScreenBlur::CPauseScreenBlur()
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{
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}
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bool CPauseScreenBlur::CheckLoadComplete()
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{
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return false;
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}
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void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
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{
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}
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2017-05-18 19:27:21 +00:00
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void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool)
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{
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}
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2017-05-21 16:01:04 +00:00
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void CPauseScreenBlur::Draw(const CStateManager& stateMgr) const
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{
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}
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2017-05-02 04:00:38 +00:00
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}
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}
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