metaforce/Runtime/GuiSys/CGuiSys.hpp

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#ifndef __URDE_CGUISYS_HPP__
#define __URDE_CGUISYS_HPP__
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#include "hecl/hecl.hpp"
#include <unordered_map>
#include <vector>
#include <stack>
#include <chrono>
#include "CGuiAutoRepeatData.hpp"
#include "CSaveableState.hpp"
#include "IOStreams.hpp"
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namespace urde
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{
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class CGuiObject;
class CVParamTransfer;
class SObjectTag;
class IFactory;
class CSimplePool;
class CGuiWidget;
class CGuiFrame;
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typedef CGuiObject*(*FGuiFactoryFunc)(const SObjectTag&, const CVParamTransfer&);
class CGuiFactoryMgr
{
friend class CGuiSys;
std::unordered_map<hecl::FourCC, FGuiFactoryFunc> m_factories;
public:
void AddFactory(hecl::FourCC key, FGuiFactoryFunc func)
{
m_factories[key] = func;
}
};
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class CGuiSys
{
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friend class CGuiFrame;
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public:
enum class EUsageMode
{
Zero,
One,
Two
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};
private:
IFactory& x0_resFactory;
CSimplePool& x4_resStore;
CGuiFactoryMgr x8_factoryMgr;
std::unordered_map<EPhysicalControllerID, CGuiAutoRepeatData> x18_repeatMap;
EUsageMode x2c_mode;
std::stack<CSaveableState, std::vector<CSaveableState>> x30_saveStack;
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CVParamTransfer x38_frameFactoryParams;
std::chrono::time_point<std::chrono::steady_clock> x40_constructTime;
void AddFactories(EUsageMode mode);
void LoadWidgetFunctions();
CGuiWidget* CreateWidgetInGame(hecl::FourCC type, CInputStream& in, CGuiFrame* frame);
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public:
CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode);
CSimplePool& GetResStore() {return x4_resStore;}
EUsageMode GetUsageMode() const {return x2c_mode;}
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};
/** Parameter pack for FRME factory */
struct CGuiResFrameData
{
CGuiSys& x0_guiSys;
CGuiResFrameData(CGuiSys& guiSys) : x0_guiSys(guiSys) {}
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};
}
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#endif // __URDE_CGUISYS_HPP__