metaforce/Runtime/MP1/CNESEmulator.cpp

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#include "CNESEmulator.hpp"
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#include "CGameState.hpp"
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#include <cstring>
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namespace urde::MP1
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{
void CNESEmulator::ProcessUserInput(const CFinalInput& input, int)
{
}
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void CNESEmulator::Update()
{
}
void CNESEmulator::Draw(const zeus::CColor& mulColor, bool filtering)
{
}
void CNESEmulator::LoadState(const u8* state)
{
memmove(x39_loadState, state, 18);
x38_stateLoaded = true;
}
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}