metaforce/Runtime/Character/CParticleDatabase.cpp

38 lines
918 B
C++
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#include "CParticleDatabase.hpp"
namespace urde
{
void CParticleDatabase::CacheParticleDesc(const CCharacterInfo::CParticleResData& desc)
{
}
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void CParticleDatabase::SetModulationColorAllActiveEffects(const zeus::CColor& color)
{
}
void CParticleDatabase::SuspendAllActiveEffects(CStateManager& stateMgr)
{
}
void CParticleDatabase::StartEffect(const std::string& name, u32 flags, const CParticleData& data,
const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, u32 unk1)
{
}
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void CParticleDatabase::Update(float dt, const CPoseAsTransforms& pose, const CCharLayoutInfo& charInfo,
const zeus::CTransform& xf, const zeus::CVector3f& vec, CStateManager& stateMgr)
{
}
void CParticleDatabase::AddToRendererClipped(const zeus::CFrustum& frustum)
{
}
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void CParticleDatabase::GetActiveParticleLightIds(std::vector<TUniqueId>&)
{
}
}