metaforce/Runtime/Collision/CCollisionPrimitive.hpp

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#ifndef __URDE_CCOLLISIONPRIMITIVE_HPP__
#define __URDE_CCOLLISIONPRIMITIVE_HPP__
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#include "Collision/CMaterialList.hpp"
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#include "CRayCastResult.hpp"
#include "zeus/CAABox.hpp"
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#include <functional>
namespace urde
{
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class COBBTree;
class CInternalCollisionStructure;
class CCollisionInfo;
class CCollisionInfoList;
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class CInternalRayCastStructure;
class CMaterialFilter;
class CCollisionPrimitive
{
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public:
class Type;
private:
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CMaterialList x8_material;
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static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
static bool sTypesAdding;
public:
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class Type
{
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std::function<void(u32)> x0_setter;
const char* x4_info;
public:
Type() = default;
Type(const std::function<void(u32)>& setter, const char * info);
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const char* GetInfo() const;
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std::function<void(u32)> GetSetter() const;
};
class Comparison
{
std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)> x0_collider;
const char* x4_type1;
const char* x8_type2;
public:
Comparison(const std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)>& collider,
const char* type1, const char* type2)
: x0_collider(collider),
x4_type1(type1),
x8_type2(type2)
{
}
std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)> GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; }
};
class MovingComparison
{
std::function<bool(const CInternalCollisionStructure&, const zeus::CVector2f&, double&,
CCollisionInfo&)> x0_collider;
const char* x4_type1;
const char* x8_type2;
public:
MovingComparison(const std::function<bool(const CInternalCollisionStructure&, const zeus::CVector2f&, double&,
CCollisionInfo&)>& collider, const char* type1, const char* type2)
: x0_collider(collider),
x4_type1(type1),
x8_type2(type2)
{
}
std::function<bool(const CInternalCollisionStructure&, const zeus::CVector2f&, double&,
CCollisionInfo&)> GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; }
};
class BooleanComparison
{
std::function<bool(const CInternalCollisionStructure&)> x0_collider;
const char* x4_type1;
const char* x8_type2;
public:
BooleanComparison(const std::function<bool(const CInternalCollisionStructure&)>& collider, const char* type1,
const char* type2)
: x0_collider(collider),
x4_type1(type1),
x8_type2(type2)
{
}
std::function<bool(const CInternalCollisionStructure&)> GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; }
};
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CCollisionPrimitive()=default;
CCollisionPrimitive(const CMaterialList& list);
virtual u32 GetTableIndex() const=0;
virtual void SetMaterial(const CMaterialList&);
virtual const CMaterialList& GetMaterial() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const=0;
virtual zeus::CAABox CalculateLocalAABox() const=0;
virtual FourCC GetPrimType() const=0;
virtual ~CCollisionPrimitive() {}
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const=0;
CRayCastResult CastRay(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&,
const zeus::CTransform&) const;
static void InitBeginTypes();
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static void InitAddType(const Type& tp);
static void InitEndTypes();
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static void InitBeginColliders();
static void InitAddBooleanCollider(const BooleanComparison& cmp);
static void InitAddMovingCollider(const MovingComparison& cmp);
static void InitAddCollider(const Comparison& cmp);
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static void InitEndColliders();
};
}
#endif // __URDE_CCOLLISIONPRIMITIVE_HPP__