metaforce/Runtime/MP1/World/CWarWasp.hpp

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#pragma once
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#include "World/CPatterned.hpp"
namespace urde
{
class CDamageInfo;
namespace MP1
{
class CWarWasp : public CPatterned
{
public:
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DEFINE_PATTERNED(WarWasp)
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CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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CPatterned::EFlavorType flavor, CPatterned::EColliderType, const CDamageInfo& dInfo1,
const CActorParameters&, CAssetId weapon, const CDamageInfo& dInfo2, CAssetId particle, u32 w3);
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void Accept(IVisitor &visitor);
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};
}
}