2016-12-10 02:35:20 +00:00
|
|
|
#include "CPowerBeam.hpp"
|
2017-08-22 03:20:22 +00:00
|
|
|
#include "GameGlobalObjects.hpp"
|
|
|
|
#include "CSimplePool.hpp"
|
2016-12-10 02:35:20 +00:00
|
|
|
|
|
|
|
namespace urde
|
|
|
|
{
|
2017-08-22 03:20:22 +00:00
|
|
|
|
|
|
|
CPowerBeam::CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
|
|
|
|
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
|
|
|
|
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
|
2016-12-10 02:35:20 +00:00
|
|
|
{
|
2017-08-22 03:20:22 +00:00
|
|
|
x21c_shotSmoke = g_SimplePool->GetObj("ShotSmoke");
|
|
|
|
x228_power2nd1 = g_SimplePool->GetObj("Power2nd_1");
|
|
|
|
x244_24 = false;
|
2017-09-07 03:55:31 +00:00
|
|
|
x244_25_loaded = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf)
|
|
|
|
{
|
|
|
|
zeus::CTransform backupView = CGraphics::g_ViewMatrix;
|
|
|
|
CGraphics::SetViewPointMatrix(xf.inverse() * backupView);
|
|
|
|
CGraphics::SetModelMatrix(zeus::CTransform::Identity());
|
|
|
|
if (x234_shotSmokeGen)
|
|
|
|
x234_shotSmokeGen->Render();
|
|
|
|
CGraphics::SetViewPointMatrix(backupView);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf)
|
|
|
|
{
|
|
|
|
if (x1cc_enabledSecondaryEffect != ESecondaryFxType::None && x238_power2ndGen)
|
|
|
|
x238_power2ndGen->Render();
|
|
|
|
CGunWeapon::PostRenderGunFx(mgr, xf);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf)
|
|
|
|
{
|
|
|
|
switch (x240_smokeState)
|
|
|
|
{
|
|
|
|
case ESmokeState::Inactive:
|
|
|
|
if (shotSmoke)
|
|
|
|
{
|
|
|
|
if (x234_shotSmokeGen)
|
|
|
|
x234_shotSmokeGen->SetParticleEmission(true);
|
|
|
|
x23c_smokeTimer = 2.f;
|
|
|
|
x240_smokeState = ESmokeState::Active;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ESmokeState::Active:
|
|
|
|
if (x23c_smokeTimer > 0.f)
|
|
|
|
{
|
|
|
|
x23c_smokeTimer -= dt;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (x234_shotSmokeGen)
|
|
|
|
x234_shotSmokeGen->SetParticleEmission(false);
|
|
|
|
x240_smokeState = ESmokeState::Done;
|
|
|
|
}
|
|
|
|
case ESmokeState::Done:
|
|
|
|
if (x234_shotSmokeGen)
|
|
|
|
{
|
2018-02-12 22:27:40 +00:00
|
|
|
zeus::CTransform locator = x10_solidModelData->GetScaledLocatorTransform("LBEAM");
|
|
|
|
x234_shotSmokeGen->SetGlobalTranslation(locator.origin);
|
2017-09-07 03:55:31 +00:00
|
|
|
x234_shotSmokeGen->Update(dt);
|
|
|
|
if (x240_smokeState == ESmokeState::Done && x234_shotSmokeGen->GetSystemCount() == 0)
|
|
|
|
x240_smokeState = ESmokeState::Inactive;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x240_smokeState = ESmokeState::Inactive;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (x1cc_enabledSecondaryEffect != ESecondaryFxType::None && x238_power2ndGen)
|
|
|
|
{
|
|
|
|
x238_power2ndGen->SetGlobalOrientAndTrans(xf);
|
|
|
|
x238_power2ndGen->Update(dt);
|
|
|
|
}
|
|
|
|
|
|
|
|
CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
|
|
|
|
}
|
|
|
|
|
2018-09-03 00:46:16 +00:00
|
|
|
static const u16 skSoundId[] = { SFXwpn_fire_power_normal, SFXwpn_fire_power_charged };
|
2017-09-07 03:55:31 +00:00
|
|
|
|
|
|
|
void CPowerBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
|
|
|
|
CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2)
|
|
|
|
{
|
|
|
|
CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2);
|
|
|
|
NWeaponTypes::play_sfx(skSoundId[int(chargeState)], underwater, false, 0.165f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::EnableSecondaryFx(ESecondaryFxType type)
|
|
|
|
{
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case ESecondaryFxType::None:
|
2018-01-30 01:04:01 +00:00
|
|
|
case ESecondaryFxType::ToCombo:
|
|
|
|
case ESecondaryFxType::CancelCharge:
|
2017-09-07 03:55:31 +00:00
|
|
|
if (x1cc_enabledSecondaryEffect != ESecondaryFxType::None && x238_power2ndGen)
|
|
|
|
x238_power2ndGen->SetParticleEmission(false);
|
|
|
|
x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
|
|
|
|
break;
|
|
|
|
case ESecondaryFxType::Charge:
|
2017-09-11 02:18:49 +00:00
|
|
|
x238_power2ndGen = std::make_unique<CElementGen>(x228_power2nd1);
|
2017-09-07 03:55:31 +00:00
|
|
|
x238_power2ndGen->SetGlobalScale(x4_scale);
|
|
|
|
x1cc_enabledSecondaryEffect = type;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::Update(float dt, CStateManager& mgr)
|
|
|
|
{
|
|
|
|
CGunWeapon::Update(dt, mgr);
|
|
|
|
if (IsLoaded())
|
|
|
|
return;
|
|
|
|
if (CGunWeapon::IsLoaded() && !x244_25_loaded)
|
|
|
|
{
|
|
|
|
x244_25_loaded = x21c_shotSmoke.IsLoaded() && x228_power2nd1.IsLoaded();
|
|
|
|
if (x244_25_loaded)
|
|
|
|
{
|
2017-09-11 02:18:49 +00:00
|
|
|
x234_shotSmokeGen = std::make_unique<CElementGen>(x21c_shotSmoke);
|
2017-09-07 03:55:31 +00:00
|
|
|
x234_shotSmokeGen->SetParticleEmission(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::Load(CStateManager& mgr, bool subtypeBasePose)
|
|
|
|
{
|
|
|
|
CGunWeapon::Load(mgr, subtypeBasePose);
|
|
|
|
x21c_shotSmoke.Lock();
|
|
|
|
x228_power2nd1.Lock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::ReInitVariables()
|
|
|
|
{
|
|
|
|
x234_shotSmokeGen.reset();
|
|
|
|
x238_power2ndGen.reset();
|
|
|
|
x23c_smokeTimer = 0.f;
|
|
|
|
x240_smokeState = ESmokeState::Inactive;
|
|
|
|
x244_24 = false;
|
|
|
|
x244_25_loaded = false;
|
|
|
|
x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPowerBeam::Unload(CStateManager& mgr)
|
|
|
|
{
|
|
|
|
CGunWeapon::Unload(mgr);
|
|
|
|
x228_power2nd1.Unlock();
|
|
|
|
x21c_shotSmoke.Unlock();
|
|
|
|
ReInitVariables();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CPowerBeam::IsLoaded() const
|
|
|
|
{
|
|
|
|
return CGunWeapon::IsLoaded() && x244_25_loaded;
|
2016-12-10 02:35:20 +00:00
|
|
|
}
|
2017-08-22 03:20:22 +00:00
|
|
|
|
2016-12-10 02:35:20 +00:00
|
|
|
}
|