2016-04-16 21:49:47 +00:00
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#ifndef __URDE_GAMEOBJECTLISTS_HPP__
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#define __URDE_GAMEOBJECTLISTS_HPP__
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#include "CObjectList.hpp"
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namespace urde
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{
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class CActorList : public CObjectList
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{
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public:
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CActorList();
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2016-10-01 19:00:16 +00:00
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bool IsQualified(const CEntity&);
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2016-04-16 21:49:47 +00:00
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};
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class CPhysicsActorList : public CObjectList
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{
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public:
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CPhysicsActorList();
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2016-10-01 19:00:16 +00:00
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bool IsQualified(const CEntity&);
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2016-04-16 21:49:47 +00:00
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};
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class CGameCameraList : public CObjectList
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{
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public:
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CGameCameraList();
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2016-10-01 19:00:16 +00:00
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bool IsQualified(const CEntity&);
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2016-04-16 21:49:47 +00:00
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};
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class CListeningAiList : public CObjectList
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{
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public:
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CListeningAiList();
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2016-10-01 19:00:16 +00:00
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bool IsQualified(const CEntity&);
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2016-04-16 21:49:47 +00:00
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};
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class CAiWaypointList : public CObjectList
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{
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public:
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CAiWaypointList();
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2016-10-01 19:00:16 +00:00
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bool IsQualified(const CEntity&);
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2016-04-16 21:49:47 +00:00
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};
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class CPlatformAndDoorList : public CObjectList
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{
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public:
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CPlatformAndDoorList();
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2016-10-01 19:00:16 +00:00
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bool IsQualified(const CEntity&);
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bool IsDoor(const CEntity&);
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bool IsPlatform(const CEntity&);
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2016-04-16 21:49:47 +00:00
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};
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class CGameLightList : public CObjectList
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{
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public:
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CGameLightList();
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2016-10-01 19:00:16 +00:00
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bool IsQualified(const CEntity&);
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2016-04-16 21:49:47 +00:00
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};
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}
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#endif // __URDE_GAMEOBJECTLISTS_HPP__
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