metaforce/Runtime/GuiSys/CAuiImagePane.cpp

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#include "Runtime/GuiSys/CAuiImagePane.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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namespace metaforce {
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CAuiImagePane::CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId tex0, CAssetId tex1,
rstl::reserved_vector<zeus::CVector3f, 4>&& coords,
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rstl::reserved_vector<zeus::CVector2f, 4>&& uvs, bool initTex)
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: CGuiWidget(parms), xc8_tex0(tex0), xcc_tex1(tex1), xe0_coords(std::move(coords)), x114_uvs(std::move(uvs)) {
if (initTex)
SetTextureID0(tex0, sp);
}
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std::shared_ptr<CGuiWidget> CAuiImagePane::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) {
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
in.readUint32Big();
in.readUint32Big();
in.readUint32Big();
u32 coordCount = in.readUint32Big();
rstl::reserved_vector<zeus::CVector3f, 4> coords;
for (u32 i = 0; i < coordCount; ++i)
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coords.push_back(zeus::CVector3f::ReadBig(in));
u32 uvCount = in.readUint32Big();
rstl::reserved_vector<zeus::CVector2f, 4> uvs;
for (u32 i = 0; i < uvCount; ++i)
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uvs.push_back(zeus::CVector2f::ReadBig(in));
std::shared_ptr<CGuiWidget> ret =
std::make_shared<CAuiImagePane>(parms, sp, -1, -1, std::move(coords), std::move(uvs), true);
ret->ParseBaseInfo(frame, in, parms);
return ret;
}
void CAuiImagePane::Reset(ETraversalMode mode) {
xc8_tex0 = CAssetId();
xb8_tex0Tok = TLockedToken<CTexture>();
CGuiWidget::Reset(mode);
}
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void CAuiImagePane::Update(float dt) {
xd0_uvBias0.x() = std::fmod(xd0_uvBias0.x(), 1.f);
xd0_uvBias0.y() = std::fmod(xd0_uvBias0.y(), 1.f);
if (x138_tileSize != zeus::skZero2f && xb8_tex0Tok.IsLoaded()) {
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zeus::CVector2f tmp = zeus::CVector2f(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()) / x138_tileSize;
x144_frameTimer = std::fmod(x144_frameTimer + dt * x140_interval, std::floor(tmp.x()) * std::floor(tmp.y()));
}
CGuiWidget::Update(dt);
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}
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void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& tex, int frame, float alpha, bool noBlur,
EFilterType filter) const {
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zeus::CColor useColor = color;
useColor.a() *= alpha;
rstl::reserved_vector<zeus::CVector2f, 4> vec;
const rstl::reserved_vector<zeus::CVector2f, 4>* useUVs;
if (x138_tileSize != zeus::skZero2f) {
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const zeus::CVector2f res(xb8_tex0Tok->GetWidth(), -xb8_tex0Tok->GetHeight());
const zeus::CVector2f tmp = res / x138_tileSize;
const zeus::CVector2f tmpRecip = x138_tileSize / res;
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const float x0 = tmpRecip.x() * static_cast<float>(frame % static_cast<int>(tmp.x()));
const float x1 = x0 + tmpRecip.x();
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const float y0 = tmpRecip.y() * static_cast<float>(frame % static_cast<int>(tmp.y()));
const float y1 = y0 + tmpRecip.y();
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vec.push_back(zeus::CVector2f(x0, y0));
vec.push_back(zeus::CVector2f(x0, y1));
vec.push_back(zeus::CVector2f(x1, y1));
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vec.push_back(zeus::CVector2f(x1, y0));
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useUVs = &vec;
} else {
useUVs = &x114_uvs;
}
std::vector<zeus::CVector2f> realUseUvs;
realUseUvs.reserve(4);
for (auto v : *useUVs) {
realUseUvs.push_back(v + xd0_uvBias0);
}
bool zTest = xac_drawFlags == EGuiModelDrawFlags::Shadeless || xac_drawFlags == EGuiModelDrawFlags::Opaque;
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if (noBlur) {
aurora::shaders::queue_textured_quad_verts(
aurora::shaders::CameraFilterType(filter), tex.GetTexture()->ref, aurora::shaders::ZTest::LEqual, zTest, useColor,
{xe0_coords.data(), xe0_coords.size()}, {realUseUvs.data(), xe0_coords.size()}, 0);
// quad.drawVerts(useColor, verts);
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} else if ((x14c_deResFactor == 0.f && alpha == 1.f) || tex.GetNumMips() == 1) {
aurora::shaders::queue_textured_quad_verts(
aurora::shaders::CameraFilterType(filter), tex.GetTexture()->ref, aurora::shaders::ZTest::LEqual, zTest,
useColor, {xe0_coords.data(), xe0_coords.size()}, {realUseUvs.data(), xe0_coords.size()}, 0);
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} else {
const float tmp = (1.f - x14c_deResFactor) * alpha;
const float tmp3 = 1.f - tmp * tmp * tmp;
const float mip = tmp3 * static_cast<float>(tex.GetNumMips() - 1);
aurora::shaders::queue_textured_quad_verts(
aurora::shaders::CameraFilterType(filter), tex.GetTexture()->ref, aurora::shaders::ZTest::LEqual, zTest,
useColor, {xe0_coords.data(), xe0_coords.size()}, {realUseUvs.data(), xe0_coords.size()}, mip);
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}
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}
void CAuiImagePane::Draw(const CGuiWidgetDrawParms& params) {
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CGraphics::SetModelMatrix(x34_worldXF);
if (!GetIsVisible() || !xb8_tex0Tok.IsLoaded()) {
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return;
}
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CAuiImagePane::Draw {}"), m_name).c_str(), zeus::skCyan);
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GetIsFinishedLoadingWidgetSpecific();
zeus::CColor color = xa8_color2;
color.a() *= params.x0_alphaMod;
// SetZUpdate(xac_drawFlags == EGuiModelDrawFlags::Shadeless || xac_drawFlags == EGuiModelDrawFlags::Opaque);
float blur0 = 1.f;
float blur1 = 0.f;
const int frame0 = static_cast<int>(x144_frameTimer);
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int frame1 = 0;
if (x140_interval < 1.f && x140_interval > 0.f) {
zeus::CVector2f tmp = zeus::CVector2f(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()) / x138_tileSize;
frame1 = (frame0 + 1) % static_cast<int>(tmp.x() * tmp.y());
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if (x148_fadeDuration == 0.f)
blur1 = 1.f;
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else
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blur1 = std::min(std::fmod(x144_frameTimer, 1.f) / x148_fadeDuration, 1.f);
blur0 = 1.f - blur1;
}
// Alpha blend
DoDrawImagePane(color * zeus::CColor(0.f, 0.5f), *xb8_tex0Tok, frame0, 1.f, true, EFilterType::Blend);
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if (x150_flashFactor > 0.f) {
// Additive blend
zeus::CColor color2 = xa8_color2;
color2.a() = x150_flashFactor;
DoDrawImagePane(color2, *xb8_tex0Tok, frame0, blur0, false, EFilterType::Blend);
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if (blur1 > 0.f)
DoDrawImagePane(color2, *xb8_tex0Tok, frame1, blur1, false, EFilterType::Blend);
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}
switch (xac_drawFlags) {
case EGuiModelDrawFlags::Shadeless:
case EGuiModelDrawFlags::Opaque:
// Opaque blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, EFilterType::Blend);
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if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, EFilterType::Blend);
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break;
case EGuiModelDrawFlags::Alpha:
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// Alpha blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, EFilterType::Blend);
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if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, EFilterType::Blend);
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break;
case EGuiModelDrawFlags::Additive:
// Additive blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, EFilterType::Add);
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if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, EFilterType::Add);
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break;
case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
// Alpha blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, EFilterType::Blend);
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if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, EFilterType::Blend);
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// Full additive blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, EFilterType::Add);
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if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, EFilterType::Add);
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break;
default:
break;
}
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}
bool CAuiImagePane::GetIsFinishedLoadingWidgetSpecific() { return !xb8_tex0Tok || xb8_tex0Tok.IsLoaded(); }
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void CAuiImagePane::SetTextureID0(CAssetId tex, CSimplePool* sp) {
xc8_tex0 = tex;
if (!sp)
return;
if (xc8_tex0.IsValid())
xb8_tex0Tok = sp->GetObj({FOURCC('TXTR'), xc8_tex0});
else
xb8_tex0Tok = TLockedToken<CTexture>();
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}
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void CAuiImagePane::SetAnimationParms(const zeus::CVector2f& tileSize, float interval, float fadeDuration) {
x138_tileSize = tileSize;
x140_interval = interval;
x144_frameTimer = 0.f;
x148_fadeDuration = fadeDuration;
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}
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} // namespace metaforce