2016-02-12 02:36:34 +00:00
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#include "CGraphics.hpp"
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#include <Math.hpp>
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2016-02-13 09:02:47 +00:00
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namespace pshag
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2016-02-12 02:36:34 +00:00
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{
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2016-02-14 03:42:36 +00:00
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CGraphics::CProjectionState CGraphics::g_Proj;
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2016-02-12 02:36:34 +00:00
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u32 CGraphics::g_NumLightsActive = 0;
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ERglLight CGraphics::g_LightActive = ERglLight::None;
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ERglLight CGraphics::g_LightsWereOn = ERglLight::None;
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2016-02-14 03:42:36 +00:00
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Zeus::CTransform CGraphics::g_GXModelView;
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Zeus::CTransform CGraphics::g_GXModelMatrix;
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2016-02-13 00:57:09 +00:00
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Zeus::CTransform CGraphics::g_ViewMatrix;
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2016-02-14 03:42:36 +00:00
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Zeus::CVector3f CGraphics::g_ViewPoint;
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Zeus::CTransform CGraphics::g_GXViewPointMatrix;
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Zeus::CTransform CGraphics::g_CameraMatrix;
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Zeus::CVector2i CGraphics::g_ViewportResolution;
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Zeus::CVector2i CGraphics::g_ViewportResolutionHalf;
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bool CGraphics::g_IsGXModelMatrixIdentity;
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2016-02-12 02:36:34 +00:00
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void CGraphics::DisableAllLights()
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{
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g_NumLightsActive = 0;
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g_LightActive = ERglLight::None;
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// TODO: turn lights off for real
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}
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void CGraphics::EnableLight(ERglLight light)
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{
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if ((light & g_LightActive) == ERglLight::None)
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{
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g_LightActive |= light;
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++g_NumLightsActive;
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// TODO: turn light on for real
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}
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g_LightsWereOn = g_LightActive;
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}
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void CGraphics::SetLightState(ERglLight lightState)
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{
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// TODO: set state for real
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g_LightActive = lightState;
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g_NumLightsActive = Zeus::Math::PopCount(lightState);
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}
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void CGraphics::SetDepthWriteMode(bool test, ERglEnum comp, bool write)
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{
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}
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void CGraphics::SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp)
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{
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}
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void CGraphics::SetCullMode(ERglCullMode)
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{
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}
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void CGraphics::SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1)
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{
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}
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void CGraphics::SetViewPointMatrix(const Zeus::CTransform& xf)
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{
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g_ViewMatrix = xf;
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g_ViewPoint = xf.m_origin;
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g_GXViewPointMatrix.m_basis = g_ViewMatrix.m_basis.transposed();
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g_GXViewPointMatrix.m_origin = -g_ViewPoint;
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SetViewMatrix();
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}
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void CGraphics::SetViewMatrix()
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{
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g_CameraMatrix = g_GXViewPointMatrix * Zeus::CTransform::Translate(-g_ViewPoint);
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if (g_IsGXModelMatrixIdentity)
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g_GXModelView = g_CameraMatrix;
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else
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g_GXModelView = g_CameraMatrix * g_GXModelMatrix;
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/* Load position matrix */
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/* Inverse-transpose */
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/* Load normal matrix */
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}
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void CGraphics::SetModelMatrix(const Zeus::CTransform& xf)
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{
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g_IsGXModelMatrixIdentity = false;
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g_GXModelMatrix = xf;
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SetViewMatrix();
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}
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Zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix()
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{
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float rml = g_Proj.x8_right - g_Proj.x4_left;
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float rpl = g_Proj.x8_right + g_Proj.x4_left;
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float tmb = g_Proj.xc_top - g_Proj.x10_bottom;
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float tpb = g_Proj.xc_top + g_Proj.x10_bottom;
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float fmn = g_Proj.x18_far - g_Proj.x14_near;
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float fpn = g_Proj.x18_far + g_Proj.x14_near;
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return Zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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const CGraphics::CProjectionState& CGraphics::GetProjectionState()
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{
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return g_Proj;
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}
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void CGraphics::SetProjectionState(const CGraphics::CProjectionState& proj)
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{
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g_Proj = proj;
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FlushProjection();
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}
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void CGraphics::SetPerspective(float fovy, float aspect, float near, float far)
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{
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float tfov = tanf(fovy * 0.5f * M_PI / 180.f);
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g_Proj.x0_persp = true;
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g_Proj.x14_near = near;
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g_Proj.x18_far = far;
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g_Proj.xc_top = near * tfov;
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g_Proj.x10_bottom = -g_Proj.xc_top;
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g_Proj.x8_right = aspect * near * tfov;
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g_Proj.x4_left = -g_Proj.x8_right;
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}
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void CGraphics::FlushProjection()
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{
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if (g_Proj.x0_persp)
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{
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// Convert and load persp
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}
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else
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{
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// Convert and load ortho
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}
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}
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Zeus::CVector2i CGraphics::ProjectPoint(const Zeus::CVector3f& point)
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{
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Zeus::CVector3f projPt = GetPerspectiveProjectionMatrix().multiplyOneOverW(point);
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return {int(projPt.x * g_ViewportResolutionHalf.x) + g_ViewportResolutionHalf.x,
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int(projPt.y * g_ViewportResolutionHalf.y) + g_ViewportResolutionHalf.y};
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}
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SClipScreenRect CGraphics::ClipScreenRectFromMS(const Zeus::CVector3f& pos,
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const Zeus::CVector3f& extent,
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ETexelFormat fmt)
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{
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Zeus::CVector3f xfExt = (g_GXModelMatrix * extent) - g_ViewMatrix.m_origin;
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xfExt = g_ViewMatrix.transposeRotate(xfExt);
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Zeus::CVector3f xfPos = (g_GXModelMatrix * pos) - g_ViewMatrix.m_origin;
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xfPos = g_ViewMatrix.transposeRotate(xfPos);
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return ClipScreenRectFromVS(xfPos, xfExt, fmt);
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}
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SClipScreenRect CGraphics::ClipScreenRectFromVS(const Zeus::CVector3f& pos,
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const Zeus::CVector3f& extent,
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ETexelFormat fmt)
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{
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if (pos.x == 0.f && pos.y == 0.f && pos.z == 0.f)
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return {};
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if (extent.x == 0.f && extent.y == 0.f && extent.z == 0.f)
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return {};
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if (pos.y < GetProjectionState().x14_near || extent.y < GetProjectionState().x14_near)
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return {};
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if (pos.y > GetProjectionState().x18_far || extent.y > GetProjectionState().x18_far)
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return {};
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Zeus::CVector2i pt1 = ProjectPoint(pos);
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Zeus::CVector2i pt2 = ProjectPoint(extent);
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int minX = std::min(pt2.x, pt1.x);
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int minX2 = minX & 0xfffffffe;
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int minY = std::min(pt2.y, pt1.y);
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int minY2 = minY & 0xfffffffe;
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if (minX2 >= g_ViewportResolution.x)
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return {};
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int minX3 = (abs(pt1.x - pt2.x) + 2 + minX) & 0xfffffffe;
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if (minX3 <= 0 /* ViewportX origin */)
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return {};
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int outX = std::max(minX2, 0 /* ViewportX origin */);
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if (minY2 >= g_ViewportResolution.y)
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return {};
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int minY3 = (abs(pt1.y - pt2.y) + 2 + minY) & 0xfffffffe;
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if (minY3 <= 0 /* ViewportY origin */)
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return {};
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int outY = std::max(minY2, 0 /* ViewportY origin */);
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2016-02-13 00:57:09 +00:00
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}
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2016-02-12 02:36:34 +00:00
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}
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