metaforce/Runtime/World/IGameArea.cpp

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#include "Runtime/World/IGameArea.hpp"
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namespace metaforce {
IGameArea::Dock::Dock(metaforce::CInputStream& in, const zeus::CTransform& xf) {
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u32 refCount = in.readUint32Big();
x4_dockReferences.reserve(refCount);
for (u32 i = 0; i < refCount; i++) {
SDockReference ref;
ref.x0_area = in.readUint32Big();
ref.x4_dock = in.readUint32Big();
x4_dockReferences.push_back(ref);
}
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u32 vertCount = in.readUint32Big();
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for (u32 i = 0; i < vertCount; i++) {
zeus::CVector3f vert;
vert.readBig(in);
x14_planeVertices.push_back(xf * vert);
}
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}
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TAreaId IGameArea::Dock::GetConnectedAreaId(s32 other) const {
if (x4_dockReferences.empty())
return kInvalidAreaId;
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return x4_dockReferences[other].x0_area;
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}
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s16 IGameArea::Dock::GetOtherDockNumber(s32 other) const {
if (u32(other) >= x4_dockReferences.size() || other < 0)
return -1;
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return x4_dockReferences[other].x4_dock;
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}
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bool IGameArea::Dock::GetShouldLoadOther(s32 other) const {
if (other >= x4_dockReferences.size())
return false;
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return x4_dockReferences[other].x6_loadOther;
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}
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void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should) {
if (other >= x4_dockReferences.size())
return;
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x4_dockReferences[other].x6_loadOther = should;
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}
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bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const {
if (x4_dockReferences.size() == 0)
return false;
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return x4_dockReferences[other].x6_loadOther;
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}
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zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const {
if (idx >= x14_planeVertices.size() || idx < 0)
return zeus::CVector3f();
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return x14_planeVertices[idx];
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}
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} // namespace metaforce