2015-09-10 20:30:35 +00:00
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#ifndef _DNAMP1_STEAM_HPP_
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#define _DNAMP1_STEAM_HPP_
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct Steam : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> volume;
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DamageInfo damageInfo;
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Value<atVec3f> unknown1;
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Value<atUint32> unknown2;
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Value<bool> unknown3;
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UniqueID32 texture;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<bool> unknown8;
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2015-10-27 00:19:03 +00:00
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
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{
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if (texture)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture);
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ent->name = name + "_texture";
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}
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}
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2015-09-10 20:30:35 +00:00
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};
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}
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}
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#endif
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