metaforce/Runtime/MP1/CMessageScreen.cpp

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#include "CMessageScreen.hpp"
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#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "CGameState.hpp"
#include "Input/CFinalInput.hpp"
#include "Audio/CSfxManager.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
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namespace urde::MP1 {
CMessageScreen::CMessageScreen(CAssetId msg, float delayTime) : x74_delayTime(delayTime) {
x78_24_exit = false;
x0_msg = g_SimplePool->GetObj({FOURCC('STRG'), msg});
xc_msgScreen = g_SimplePool->GetObj("FRME_MsgScreen");
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}
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void CMessageScreen::ProcessControllerInput(const CFinalInput& input) {
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if (!x18_loadedMsgScreen || x74_delayTime > 0.f || !(input.PA() ||
input.PSpecialKey(boo::ESpecialKey::Enter) ||
input.PMouseButton(boo::EMouseButton::Primary)))
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return;
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if (x1c_textpane_message->TextSupport().GetCurTime() < x1c_textpane_message->TextSupport().GetTotalAnimationTime()) {
x1c_textpane_message->TextSupport().SetCurTime(x1c_textpane_message->TextSupport().GetTotalAnimationTime());
return;
}
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x6c_page += 1;
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if (x6c_page >= x0_msg->GetStringCount()) {
x78_24_exit = true;
return;
}
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x1c_textpane_message->TextSupport().SetTypeWriteEffectOptions(false, 0.1f, 30.f);
x1c_textpane_message->TextSupport().SetText(x0_msg->GetString(x6c_page));
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CSfxManager::SfxStart(SFXui_message_screen_key, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x74_delayTime = 0.8f;
}
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bool CMessageScreen::Update(float dt, float blurAmt) {
x70_blurAmt = blurAmt;
if (!x18_loadedMsgScreen && xc_msgScreen.IsLoaded() && x0_msg.IsLoaded()) {
x18_loadedMsgScreen = xc_msgScreen.GetObj();
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x18_loadedMsgScreen->Reset();
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x1c_textpane_message = static_cast<CGuiTextPane*>(x18_loadedMsgScreen->FindWidget("textpane_message"));
x20_basewidget_top = x18_loadedMsgScreen->FindWidget("basewidget_top");
x24_basewidget_center = x18_loadedMsgScreen->FindWidget("basewidget_center");
x28_basewidget_bottom = x18_loadedMsgScreen->FindWidget("basewidget_bottom");
x2c_model_abutton = static_cast<CGuiModel*>(x18_loadedMsgScreen->FindWidget("model_abutton"));
x30_model_top = static_cast<CGuiModel*>(x18_loadedMsgScreen->FindWidget("model_top"));
x38_model_bottom = static_cast<CGuiModel*>(x18_loadedMsgScreen->FindWidget("model_bottom"));
x34_model_center = static_cast<CGuiModel*>(x18_loadedMsgScreen->FindWidget("model_center"));
x3c_model_bg = static_cast<CGuiModel*>(x18_loadedMsgScreen->FindWidget("model_bg"));
x40_model_videoband = static_cast<CGuiModel*>(x18_loadedMsgScreen->FindWidget("model_videoband"));
x44_topPos = x20_basewidget_top->GetLocalPosition();
x50_bottomPos = x28_basewidget_bottom->GetLocalPosition();
x5c_videoBandPos = x40_model_videoband->GetLocalPosition();
if (CGuiWidget* w = x18_loadedMsgScreen->FindWidget("basewidget_top"))
w->SetColor(g_tweakGuiColors->GetHudFrameColor());
if (CGuiWidget* w = x18_loadedMsgScreen->FindWidget("basewidget_centerdeco"))
w->SetColor(g_tweakGuiColors->GetHudFrameColor());
if (CGuiWidget* w = x18_loadedMsgScreen->FindWidget("model_bottom"))
w->SetColor(g_tweakGuiColors->GetHudFrameColor());
x40_model_videoband->SetDepthGreater(true);
x30_model_top->SetDepthWrite(true);
x38_model_bottom->SetDepthWrite(true);
x34_model_center->SetDepthWrite(true);
x3c_model_bg->SetDepthWrite(true);
if (x0_msg->GetStringCount()) {
x1c_textpane_message->TextSupport().SetTypeWriteEffectOptions(false, 0.1f, 30.f);
x1c_textpane_message->TextSupport().SetText(x0_msg->GetString(0));
x1c_textpane_message->TextSupport().SetFontColor(g_tweakGuiColors->GetHudMessageFill());
x1c_textpane_message->TextSupport().SetControlTXTRMap(&g_GameState->GameOptions().GetControlTXTRMap());
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}
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}
if (x18_loadedMsgScreen) {
if (x74_delayTime > 0.f)
x74_delayTime -= dt;
float xT = std::max(0.f, (x70_blurAmt - 0.5f) / 0.5f);
float scaleX;
if (xT < 0.7f)
scaleX = xT / 0.7f;
else if (xT < 0.85f)
scaleX = 0.1f * (1.f - (xT - 0.7f) / 0.15f) + 0.9f;
else
scaleX = 0.1f * ((xT - 0.7f - 0.15f) / 0.3f) + 0.9f;
x24_basewidget_center->SetLocalTransform(zeus::CTransform::Scale(scaleX, 1.f, 1.f));
x20_basewidget_top->SetLocalTransform(zeus::CTransform::Translate(0.f, 0.f, 12.f * (1.f - xT)));
x28_basewidget_bottom->SetLocalTransform(zeus::CTransform::Translate(0.f, 0.f, -12.f * (1.f - xT)));
float alpha = std::max(0.f, (x70_blurAmt - 0.7f) / 0.3f);
zeus::CColor color = g_tweakGuiColors->GetHudFrameColor();
color.a() *= alpha;
x20_basewidget_top->SetColor(color);
x28_basewidget_bottom->SetColor(zeus::CColor(1.f, alpha));
float pulse = 0.f;
if (x74_delayTime <= 0.f)
pulse = zeus::clamp(0.f, 0.5f * (1.f + std::sin(5.f * CGraphics::GetSecondsMod900() - M_PIF / 2.f)), 1.f);
x2c_model_abutton->SetColor(zeus::CColor(1.f, pulse));
x68_videoBandOffset += 12.f * dt;
if (x68_videoBandOffset > 10.f)
x68_videoBandOffset -= 20.f;
x40_model_videoband->SetColor(zeus::CColor(1.f, 0.04f * (rand() / float(RAND_MAX)) + 0.08f));
x40_model_videoband->SetLocalTransform(
zeus::CTransform::Translate(x5c_videoBandPos + zeus::CVector3f(0.f, 0.f, x68_videoBandOffset)));
x18_loadedMsgScreen->Update(dt);
}
return !x78_24_exit;
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}
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void CMessageScreen::Draw() const {
if (!x18_loadedMsgScreen)
return;
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x18_loadedMsgScreen->Draw(CGuiWidgetDrawParms(x70_blurAmt, zeus::skZero3f));
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}
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} // namespace urde::MP1