metaforce/Runtime/World/CScriptDock.hpp

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#pragma once
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#include "CPhysicsActor.hpp"
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namespace urde {
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class CScriptDock : public CPhysicsActor {
enum EDockState { Idle, PlayerTouched, EnterNextArea, Three };
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friend class CScriptDoor;
s32 x258_dockReferenceCount;
s32 x25c_dock;
TAreaId x260_area;
EDockState x264_dockState = EDockState::Three;
union {
struct {
bool x268_24_dockReferenced : 1;
bool x268_25_loadConnected : 1;
bool x268_26_areaPostConstructed : 1;
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};
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u8 dummy = 0;
};
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public:
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CScriptDock(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f position,
const zeus::CVector3f& extent, s32 dock, TAreaId area, bool active, s32 dockReferenceCount,
bool loadConnected);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
void CleanUp() {}
zeus::CPlane GetPlane(const CStateManager&) const;
TAreaId GetAreaId() const { return x260_area; }
s32 GetDockId() const { return x25c_dock; }
void SetDockReference(CStateManager& mgr, s32);
s32 GetDockReference(const CStateManager& mgr) const;
TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
void UpdateAreaActivateFlags(CStateManager&);
bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const;
void AreaLoaded(CStateManager&);
void AreaUnloaded(CStateManager&);
void SetLoadConnected(CStateManager&, bool);
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};
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} // namespace urde