#include "CSfxManager.hpp"
namespace urde
{
void CSfxManager::AddListener(ESfxChannels,
const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
const zeus::CVector3f& right, const zeus::CVector3f& up,
float, float, float, u32, u8)
}
void CSfxManager::UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const zeus::CVector3f& heading, const zeus::CVector3f& up,
u8 vol)