2018-10-07 03:42:33 +00:00
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#pragma once
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2018-02-11 05:27:00 +00:00
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#include "Weapon/CEnergyProjectile.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde::MP1 {
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2018-02-11 05:27:00 +00:00
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2018-12-08 05:30:43 +00:00
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struct SPrimeProjectileInfo {
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u32 x0_propertyCount;
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TToken<CGenDescription> x4_particle;
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CDamageInfo xc_dInfo;
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float x28_;
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float x2c_;
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float x30_;
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CAssetId x34_texture;
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bool x38_24_ : 1;
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bool x38_25_ : 1;
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bool x38_26_ : 1;
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bool x38_27_ : 1;
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explicit SPrimeProjectileInfo(CInputStream& in);
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2018-02-11 05:27:00 +00:00
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};
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2018-12-08 05:30:43 +00:00
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class CMetroidPrimeProjectile : public CEnergyProjectile {
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SPrimeProjectileInfo x3d8_auxData;
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2018-02-11 05:27:00 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CMetroidPrimeProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
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const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData,
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TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale,
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2019-01-29 08:28:35 +00:00
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const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
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2018-12-08 05:30:43 +00:00
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bool sendCollideMsg);
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2018-02-11 05:27:00 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde::MP1
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