2018-10-07 03:42:33 +00:00
|
|
|
#pragma once
|
2017-05-09 13:27:07 +00:00
|
|
|
|
|
|
|
#include "Weapon/CGameProjectile.hpp"
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace urde {
|
|
|
|
class CFlameInfo {
|
|
|
|
s32 x0_;
|
|
|
|
s32 x4_;
|
|
|
|
CAssetId x8_flameFxId;
|
|
|
|
s32 xc_;
|
|
|
|
float x10_;
|
|
|
|
float x18_;
|
|
|
|
float x1c_;
|
|
|
|
|
2017-05-09 13:27:07 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
CFlameInfo(s32, s32, CAssetId, s32, float, float, float);
|
2017-05-09 13:27:07 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void GetAttributes() const;
|
|
|
|
float GetLength() const;
|
|
|
|
CAssetId GetFlameFxId() const { return x8_flameFxId; }
|
2017-05-09 13:27:07 +00:00
|
|
|
};
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace urde
|