metaforce/Runtime/World/CScriptVisorFlare.cpp

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#include "CScriptVisorFlare.hpp"
#include "CActorParameters.hpp"
#include "TCastTo.hpp"
#include "CStateManager.hpp"
#include "CPlayer.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde {
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CScriptVisorFlare::CScriptVisorFlare(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
const zeus::CVector3f& pos, CVisorFlare::EBlendMode blendMode, bool b1, float f1,
float f2, float f3, u32 w1, u32 w2,
const std::vector<CVisorFlare::CFlareDef>& flares)
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: CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(),
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CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId)
, xe8_flare(blendMode, b1, f1, f2, f3, w1, w2, flares) {
xe6_27_thermalVisorFlags = 2;
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}
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void CScriptVisorFlare::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptVisorFlare::Think(float dt, CStateManager& stateMgr) {
if (GetActive())
xe8_flare.Update(dt, GetTranslation(), this, stateMgr);
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}
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void CScriptVisorFlare::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {
CActor::AcceptScriptMsg(msg, objId, stateMgr);
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}
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void CScriptVisorFlare::PreRender(CStateManager& stateMgr, const zeus::CFrustum&) {
x11c_notInRenderLast = !stateMgr.RenderLast(x8_uid);
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}
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void CScriptVisorFlare::AddToRenderer(const zeus::CFrustum&, const CStateManager& stateMgr) const {
if (x11c_notInRenderLast)
EnsureRendered(stateMgr, stateMgr.GetPlayer().GetTranslation(), GetSortingBounds(stateMgr));
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}
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void CScriptVisorFlare::Render(const CStateManager& stateMgr) const { xe8_flare.Render(GetTranslation(), stateMgr); }
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} // namespace urde