metaforce/Runtime/Character/CMetaTransPhaseTrans.cpp

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#include "CMetaTransPhaseTrans.hpp"
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#include "CAnimTreeNode.hpp"
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namespace urde
{
CMetaTransPhaseTrans::CMetaTransPhaseTrans(CInputStream& in)
{
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x4_ = in.readFloatBig();
x8_ = in.readUint32Big();
xc_ = in.readBool();
xd_ = in.readBool();
x10_ = in.readUint32Big();
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}
std::shared_ptr<CAnimTreeNode>
CMetaTransPhaseTrans::VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animSys) const
{
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return {};
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}
}