metaforce/Runtime/World/CScriptPlayerActor.cpp

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#include "World/CScriptPlayerActor.hpp"
#include "World/CActorParameters.hpp"
#include "World/CLightParameters.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
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#include "CStateManager.hpp"
#include "Character/CAssetFactory.hpp"
#include "Character/CCharacterFactory.hpp"
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#include "World/CWorld.hpp"
#include "MP1/MP1.hpp"
#include "World/CPlayer.hpp"
#include "TCastTo.hpp"
#include "Camera/CGameCamera.hpp"
namespace urde
{
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CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
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const zeus::CAABox& aabox, bool setBoundingBox, const CMaterialList& list, float mass,
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& aParams, bool loop, bool active, u32 flags,
CPlayerState::EBeamId beam)
: CScriptActor(uid, name, info, xf, std::move(mData), aabox, mass, zMomentum, list, hInfo, dVuln, aParams, loop, active,
0, 1.f, false, false, false, false)
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, x2e8_suitRes(animRes)
, x304_beam(beam)
, x350_flags(flags)
{
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x354_24_setBoundingBox = setBoundingBox;
x354_29_loading = true;
x354_30_enableLoading = true;
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList include = GetMaterialFilter().GetIncludeList();
include.Add(EMaterialTypes::Player);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
SetActorLights(aParams.GetLightParameters().MakeActorLights());
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xe7_29_drawEnabled = true;
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x2e3_24_isPlayerActor = true;
}
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u32 CScriptPlayerActor::GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const
{
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if (mgr.GetPlayerState()->IsFusionEnabled())
{
switch (suit)
{
case CPlayerState::EPlayerSuit::Power:
return 4;
case CPlayerState::EPlayerSuit::Varia:
return 7;
case CPlayerState::EPlayerSuit::Gravity:
return 6;
case CPlayerState::EPlayerSuit::Phazon:
return 8;
default:
break;
}
}
return u32(suit);
}
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u32 CScriptPlayerActor::GetNextSuitCharIdx(const CStateManager& mgr) const
{
CPlayerState::EPlayerSuit nextSuit = CPlayerState::EPlayerSuit::Phazon;
if (x350_flags & 0x2)
{
switch (x308_suit)
{
case CPlayerState::EPlayerSuit::Gravity:
nextSuit = CPlayerState::EPlayerSuit::Varia;
break;
case CPlayerState::EPlayerSuit::Phazon:
nextSuit = CPlayerState::EPlayerSuit::Gravity;
break;
case CPlayerState::EPlayerSuit::Varia:
default:
nextSuit = CPlayerState::EPlayerSuit::Power;
break;
}
}
else
{
switch (x308_suit)
{
case CPlayerState::EPlayerSuit::Power:
nextSuit = CPlayerState::EPlayerSuit::Varia;
break;
case CPlayerState::EPlayerSuit::Varia:
nextSuit = CPlayerState::EPlayerSuit::Gravity;
break;
case CPlayerState::EPlayerSuit::Gravity:
nextSuit = CPlayerState::EPlayerSuit::Phazon;
break;
default:
break;
}
}
return GetSuitCharIdx(mgr, nextSuit);
}
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void CScriptPlayerActor::LoadSuit(u32 charIdx)
{
if (charIdx != x310_loadedCharIdx)
{
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(x2e8_suitRes);
const CCharacterInfo& chInfo = fac->GetCharInfo(charIdx);
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x320_suitModel = g_SimplePool->GetObj({FOURCC('CMDL'), chInfo.GetModelId()});
x324_suitSkin = g_SimplePool->GetObj({FOURCC('CSKR'), chInfo.GetSkinRulesId()});
x354_28_suitModelLoading = true;
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x310_loadedCharIdx = charIdx;
}
}
void CScriptPlayerActor::LoadBeam(CPlayerState::EBeamId beam)
{
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if (beam != x30c_setBeamId)
{
x31c_beamModel = g_SimplePool->GetObj({FOURCC('CMDL'), g_tweakPlayerRes->GetBeamCineModel(beam)});
x354_27_beamModelLoading = true;
x30c_setBeamId = beam;
}
}
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void CScriptPlayerActor::PumpBeamModel(CStateManager& mgr)
{
if (!x31c_beamModel || !x31c_beamModel.IsLoaded())
return;
BuildBeamModelData();
x314_beamModelData->Touch(mgr, 0);
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mgr.WorldNC()->CycleLoadPauseState();
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x31c_beamModel = TLockedToken<CModel>();
x354_27_beamModelLoading = false;
}
void CScriptPlayerActor::BuildBeamModelData()
{
x314_beamModelData = std::make_unique<CModelData>(
CStaticRes(g_tweakPlayerRes->GetBeamCineModel(x30c_setBeamId), x2e8_suitRes.GetScale()));
}
void CScriptPlayerActor::PumpSuitModel(CStateManager& mgr)
{
if (!x320_suitModel || !x320_suitModel.IsLoaded() ||
!x324_suitSkin || !x324_suitSkin.IsLoaded())
return;
x320_suitModel->Touch(0);
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mgr.WorldNC()->CycleLoadPauseState();
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bool didSetup = false;
if (x354_26_deferOfflineModelData)
{
didSetup = true;
x354_26_deferOfflineModelData = false;
SetupOfflineModelData();
}
else if (x354_25_deferOnlineModelData)
{
didSetup = true;
x354_25_deferOnlineModelData = false;
SetupOnlineModelData();
}
if (didSetup)
{
x354_28_suitModelLoading = false;
x320_suitModel = TLockedToken<CModel>();
x324_suitSkin = TLockedToken<CSkinRules>();
}
}
void CScriptPlayerActor::SetupOfflineModelData()
{
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
x318_suitModelData = std::make_unique<CModelData>(x2e8_suitRes);
if (!static_cast<MP1::CMain&>(*g_Main).GetScreenFading())
{
x328_backupModelData = x64_modelData->AnimationData()->GetModelData();
x348_deallocateBackupCountdown = 2;
}
x64_modelData->AnimationData()->SubstituteModelData(x318_suitModelData->AnimationData()->GetModelData());
}
void CScriptPlayerActor::SetupOnlineModelData()
{
if (x310_loadedCharIdx != x2e8_suitRes.GetCharacterNodeId() ||
!x64_modelData || !x64_modelData->HasAnimData())
{
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
SetModelData(std::make_unique<CModelData>(x2e8_suitRes));
CAnimPlaybackParms parms(x2e8_suitRes.GetDefaultAnim(), -1, 1.f, true);
x64_modelData->AnimationData()->SetAnimation(parms, false);
if (x354_24_setBoundingBox)
SetBoundingBox(x64_modelData->GetBounds(GetTransform().getRotation()));
}
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}
void CScriptPlayerActor::Think(float dt, CStateManager& mgr)
{
auto& pState = *mgr.GetPlayerState();
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if (x354_31_deferOnlineLoad)
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{
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x354_25_deferOnlineModelData = true;
x354_31_deferOnlineLoad = false;
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x308_suit = pState.GetCurrentSuitRaw();
LoadSuit(GetSuitCharIdx(mgr, x308_suit));
}
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if (x354_30_enableLoading)
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{
if (!(x350_flags & 0x1))
{
u32 tmpIdx = GetSuitCharIdx(mgr, pState.GetCurrentSuitRaw());
if (tmpIdx != x310_loadedCharIdx)
{
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
LoadSuit(tmpIdx);
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x354_25_deferOnlineModelData = true;
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}
}
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LoadBeam(x304_beam != CPlayerState::EBeamId::Invalid ? x304_beam : pState.GetCurrentBeam());
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if (x354_27_beamModelLoading)
PumpBeamModel(mgr);
if (x354_28_suitModelLoading)
PumpSuitModel(mgr);
if (!x354_29_loading)
{
if (x354_28_suitModelLoading || x354_27_beamModelLoading || !x64_modelData ||
x64_modelData->IsNull() || !x64_modelData->IsLoaded(0))
x354_29_loading = true;
}
if (x354_29_loading && !x354_28_suitModelLoading && !x354_27_beamModelLoading &&
x64_modelData && !x64_modelData->IsNull() && x64_modelData->IsLoaded(0))
{
if (x355_24_areaTrackingLoad)
{
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
--const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
x355_24_areaTrackingLoad = false;
}
x354_29_loading = false;
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
}
}
if (x2e8_suitRes.GetCharacterNodeId() == 3)
{
if (!x338_phazonIndirectTexture)
x338_phazonIndirectTexture = g_SimplePool->GetObj("PhazonIndirectTexture");
}
else
{
if (x338_phazonIndirectTexture)
x338_phazonIndirectTexture = TLockedToken<CTexture>();
}
if (x338_phazonIndirectTexture)
{
x34c_phazonOffsetAngle += 0.03f;
x34c_phazonOffsetAngle = zeus::CRelAngle::FromRadians(x34c_phazonOffsetAngle);
}
CScriptActor::Think(dt, mgr);
}
void CScriptPlayerActor::SetupEnvFx(CStateManager& mgr, bool set)
{
if (set)
{
if (mgr.GetWorld()->GetNeededEnvFx() == EEnvFxType::Rain)
if (x64_modelData && !x64_modelData->IsNull())
if (mgr.GetEnvFxManager()->GetRainMagnitude() != 0.f)
mgr.GetActorModelParticles()->AddRainSplashGenerator(*this, mgr, 250, 10, 1.2f);
}
else
{
mgr.GetActorModelParticles()->RemoveRainSplashGenerator(*this);
}
}
void CScriptPlayerActor::SetIntoStateManager(CStateManager& mgr, bool set)
{
if (!set && mgr.GetPlayerActorHead() == x8_uid)
{
mgr.SetPlayerActorHead(x356_nextPlayerActor);
x356_nextPlayerActor = kInvalidUniqueId;
}
else
{
TUniqueId paId = mgr.GetPlayerActorHead();
CScriptPlayerActor* other = nullptr;
while (paId != kInvalidUniqueId)
{
if (paId == x8_uid)
{
if (!set && other)
{
other->x356_nextPlayerActor = x356_nextPlayerActor;
x356_nextPlayerActor = kInvalidUniqueId;
}
return;
}
TCastToPtr<CScriptActor> act = mgr.ObjectById(paId);
if (act && act->IsPlayerActor())
{
other = static_cast<CScriptPlayerActor*>(act.GetPtr());
paId = other->x356_nextPlayerActor;
}
else
{
paId = kInvalidUniqueId;
x356_nextPlayerActor = kInvalidUniqueId;
}
}
if (set)
{
x356_nextPlayerActor = mgr.GetPlayerActorHead();
mgr.SetPlayerActorHead(x8_uid);
}
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}
}
void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
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switch (msg)
{
case EScriptObjectMessage::InitializedInArea:
x354_31_deferOnlineLoad = true;
if (x350_flags & 0x8)
{
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
++const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
x355_24_areaTrackingLoad = true;
}
if (GetActive())
{
SetupEnvFx(mgr, true);
SetIntoStateManager(mgr, true);
}
break;
case EScriptObjectMessage::Activate:
if (!GetActive())
{
if (x350_flags & 0x1)
LoadSuit(GetNextSuitCharIdx(mgr));
SetIntoStateManager(mgr, true);
SetupEnvFx(mgr, true);
x354_30_enableLoading = true;
}
break;
case EScriptObjectMessage::Increment:
if (x350_flags & 0x1)
{
x354_25_deferOnlineModelData = false;
x354_26_deferOfflineModelData = true;
mgr.GetPlayer().AsyncLoadSuit(mgr);
}
break;
case EScriptObjectMessage::Deactivate:
if (GetActive())
{
if (!(x350_flags & 0x10))
SetIntoStateManager(mgr, false);
SetupEnvFx(mgr, false);
}
if (!(x350_flags & 0x4))
break;
case EScriptObjectMessage::Reset:
if (GetActive() || msg == EScriptObjectMessage::Reset)
{
x30c_setBeamId = CPlayerState::EBeamId::Invalid;
x310_loadedCharIdx = -1;
x314_beamModelData.reset();
x318_suitModelData.reset();
x31c_beamModel = TLockedToken<CModel>();
x320_suitModel = TLockedToken<CModel>();
x324_suitSkin = TLockedToken<CSkinRules>();
x328_backupModelData = TLockedToken<CSkinnedModel>();
x338_phazonIndirectTexture = TLockedToken<CTexture>();
x348_deallocateBackupCountdown = 0;
x350_flags &= ~0x1;
x354_25_deferOnlineModelData = false;
x354_26_deferOfflineModelData = false;
x354_27_beamModelLoading = false;
x354_28_suitModelLoading = false;
x354_30_enableLoading = false;
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
}
break;
case EScriptObjectMessage::Deleted:
SetIntoStateManager(mgr, false);
break;
default:
break;
}
CScriptActor::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptPlayerActor::SetActive(bool active)
{
CActor::SetActive(active);
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xe7_29_drawEnabled = true;
}
void CScriptPlayerActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
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if (x328_backupModelData)
{
if (x348_deallocateBackupCountdown == 0)
x328_backupModelData = TLockedToken<CSkinnedModel>();
else
--x348_deallocateBackupCountdown;
}
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if (x2e8_suitRes.GetCharacterNodeId() == 3)
g_Renderer->AllocatePhazonSuitMaskTexture();
CScriptActor::PreRender(mgr, frustum);
}
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void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
{
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const_cast<CScriptPlayerActor*>(this)->TouchModels_Internal(mgr);
if (GetActive())
CActor::AddToRenderer(frustum, mgr);
}
void CScriptPlayerActor::Render(const CStateManager& mgr) const
{
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bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;
if (phazonSuit)
{
// Draw into alpha buffer
CModelFlags flags = xb4_drawFlags;
flags.x4_color = zeus::CColor::skWhite;
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
x64_modelData->Render(which, x34_transform, x90_actorLights.get(), flags);
}
CPhysicsActor::Render(mgr);
if (x314_beamModelData && !x314_beamModelData->IsNull() &&
x64_modelData && !x64_modelData->IsNull())
{
zeus::CTransform modelXf = GetTransform() * x64_modelData->GetScaledLocatorTransform("GUN_LCTR");
CModelFlags flags(5, 0, 3, zeus::CColor::skWhite);
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
flags.m_extendedShader = EExtendedShader::Lighting;
flags.x4_color = zeus::CColor{1.f, xb4_drawFlags.x4_color.a};
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
}
if (phazonSuit)
{
zeus::CVector3f vecFromCam =
GetBoundingBox().center() - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
float radius = zeus::clamp(0.25f, (6.f - vecFromCam.magnitude()) / 6.f, 2.f);
float offsetX = std::sin(x34c_phazonOffsetAngle);
float offsetY = std::sin(x34c_phazonOffsetAngle) * 0.5f;
g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.1f, 1.f), x338_phazonIndirectTexture,
zeus::CColor::skWhite, radius, 0.05f, offsetX, offsetY);
}
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}
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void CScriptPlayerActor::TouchModels_Internal(const CStateManager& mgr) const
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{
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if (x64_modelData && !x64_modelData->IsNull())
x64_modelData->Touch(mgr, 0);
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if (x318_suitModelData && !x318_suitModelData->IsNull())
x318_suitModelData->Touch(mgr, 0);
if (!x354_27_beamModelLoading)
if (x314_beamModelData && !x314_beamModelData->IsNull())
x314_beamModelData->Touch(mgr, 0);
}
void CScriptPlayerActor::TouchModels(const CStateManager& mgr) const
{
TouchModels_Internal(mgr);
TUniqueId paId = x356_nextPlayerActor;
while (paId != kInvalidUniqueId)
{
TCastToConstPtr<CScriptActor> act = mgr.GetObjectById(paId);
if (act && act->IsPlayerActor())
{
const auto* pa = static_cast<const CScriptPlayerActor*>(act.GetPtr());
pa->TouchModels_Internal(mgr);
paId = pa->x356_nextPlayerActor;
}
else
{
paId = kInvalidUniqueId;
}
}
}
}