Finish CScriptPlayerActor

This commit is contained in:
Jack Andersen 2018-05-13 18:38:58 -10:00
parent 9130b9459a
commit 317aa9af25
16 changed files with 498 additions and 59 deletions

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@ -15,21 +15,21 @@ struct PlayerActor : IScriptObject
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<atVec3f> unknown1;
Value<atVec3f> scanOffset;
Value<float> unknown2;
Value<float> unknown3;
Value<atVec3f> boxExtents;
Value<atVec3f> boxOffset;
Value<float> mass;
Value<float> zMomentum;
HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
UniqueID32 model;
AnimationParameters animationParameters;
ActorParameters actorParameters;
Value<bool> unknown4;
Value<bool> unknown5;
Value<bool> unknown6;
Value<bool> unknown7;
Value<bool> loop;
Value<bool> snow;
Value<bool> solid;
Value<bool> active;
PlayerParameters playerParameters;
Value<atUint32> unknown8;
Value<atUint32> beamId;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const

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@ -465,10 +465,10 @@ void CStateManager::TouchSky() const
void CStateManager::TouchPlayerActor()
{
if (xf6c_playerActor == kInvalidUniqueId)
if (xf6c_playerActorHead == kInvalidUniqueId)
return;
if (CEntity* ent = ObjectById(xf6c_playerActor))
static_cast<CScriptPlayerActor*>(ent)->TouchModels();
if (CEntity* ent = ObjectById(xf6c_playerActorHead))
static_cast<CScriptPlayerActor*>(ent)->TouchModels(*this);
}
void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) const

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@ -204,7 +204,7 @@ private:
TUniqueId xf38_skipCineSpecialFunc = kInvalidUniqueId;
std::list<u32> xf3c_;
std::list<u32> xf54_;
TUniqueId xf6c_playerActor = kInvalidUniqueId;
TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
u32 xf70_ = 0;
TUniqueId xf74_lastTrigger = kInvalidUniqueId;
@ -461,6 +461,8 @@ public:
xf88_ = msg;
xf8c_ = f1;
}
TUniqueId GetPlayerActorHead() const { return xf6c_playerActorHead; }
void SetPlayerActorHead(TUniqueId id) { xf6c_playerActorHead = id; }
static float g_EscapeShakeCountdown;
static bool g_EscapeShakeCountdownInit;

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@ -215,7 +215,7 @@ void CCinematicCamera::Think(float dt, CStateManager& mgr)
if (x20c_lookAtId != kInvalidUniqueId)
if (TCastToPtr<CScriptActor> act = mgr.ObjectById(x20c_lookAtId))
if (act->IsCameraMoveIntoAlpha())
if (act->IsPlayerActor())
act->SetDrawFlags({5, 0, 3, zeus::CColor(1.f, GetMoveOutofIntoAlpha())});
x1ec_t += dt;
@ -243,7 +243,7 @@ void CCinematicCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
if (TCastToPtr<CScriptActor> act = mgr.ObjectById(id))
{
if (act->IsCameraMoveIntoAlpha())
if (act->IsPlayerActor())
{
x20c_lookAtId = id;
if (conn.x4_msg != EScriptObjectMessage::Deactivate &&
@ -286,7 +286,7 @@ void CCinematicCamera::CalculateMoveOutofIntoEyePosition(bool outOfEye, CStateMa
{
if (TCastToConstPtr<CScriptActor> act = mgr.GetObjectById(x20c_lookAtId))
{
if (act->IsCameraMoveIntoAlpha())
if (act->IsPlayerActor())
{
if (const CModelData* mData = act->GetModelData())
{

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@ -283,6 +283,7 @@ public:
void CheckTweakManagerDebugOptions() {}
void SetMFGameBuilt(bool b) { x160_25_mfGameBuilt = b; }
void SetScreenFading(bool b) { x160_26_screenFading = b; }
bool GetScreenFading() const { return x160_26_screenFading; }
static void UpdateDiscordPresence(CAssetId worldSTRG = {});

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@ -198,6 +198,8 @@ public:
void SetModelData(std::unique_ptr<CModelData>&& mData);
u8 GetFluidCounter() const { return xe6_24_fluidCounter; }
TUniqueId GetFluidId() const { return xc4_fluidId; }
bool GetPointGeneratorParticles() const { return xe5_31_pointGeneratorParticles; }
void SetPointGeneratorParticles(bool s) { xe5_31_pointGeneratorParticles = s; }
};
}

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@ -9,6 +9,7 @@
#include "World/CWorld.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "Graphics/CSkinnedModel.hpp"
#include "World/CScriptPlayerActor.hpp"
namespace urde
{
@ -275,11 +276,42 @@ std::list<CActorModelParticles::CItem>::const_iterator CActorModelParticles::Fin
return x0_items.cend();
}
std::list<CActorModelParticles::CItem>::iterator CActorModelParticles::FindOrCreateSystem(CActor& act)
{
if (act.GetPointGeneratorParticles())
{
for (auto it = x0_items.begin() ; it != x0_items.end() ; ++it)
if (it->x0_id == act.GetUniqueId())
return it;
}
act.SetPointGeneratorParticles(true);
return x0_items.emplace(x0_items.end(), act, *this);
}
void CActorModelParticles::StartIce(CActor& actor, CStateManager& mgr)
{
}
void CActorModelParticles::AddRainSplashGenerator(CScriptPlayerActor& act, CStateManager& mgr, u32 maxSplashes,
u32 genRate, float minZ)
{
auto it = FindOrCreateSystem(act);
if (it->xd4_rainSplashGenerator)
return;
if (act.GetModelData() && !act.GetModelData()->IsNull())
it->xd4_rainSplashGenerator = std::make_unique<CRainSplashGenerator>(act.GetModelData()->GetScale(),
maxSplashes, genRate, minZ, 0.1875f);
}
void CActorModelParticles::RemoveRainSplashGenerator(CScriptPlayerActor& act)
{
auto it = FindOrCreateSystem(act);
it->xd4_rainSplashGenerator.reset();
}
void CActorModelParticles::Render(const CActor& actor) const
{

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@ -17,6 +17,7 @@ class CElementGen;
class CTexture;
class CGenDescription;
class CActor;
class CScriptPlayerActor;
class CActorModelParticles
{
@ -93,7 +94,11 @@ public:
void Update(float dt, CStateManager& mgr);
void SetupHook(TUniqueId uid);
std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
std::list<CItem>::iterator FindOrCreateSystem(CActor& act);
void StartIce(CActor& actor, CStateManager& mgr);
void AddRainSplashGenerator(CScriptPlayerActor& act, CStateManager& mgr, u32 maxSplashes,
u32 genRate, float minZ);
void RemoveRainSplashGenerator(CScriptPlayerActor& act);
void Render(const CActor& actor) const;
};
}

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@ -260,7 +260,7 @@ public:
float x1130_xrayTarget = 1.f;
float x1134_weaponWorldLightingSpeed = 0.f;
float x1138_weaponWorldLightingTarget = 1.f;
u32 x113c_ = 0;
u32 x113c_playerActorsLoading = 0;
};
private:
std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;

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@ -31,7 +31,7 @@ CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityIn
x2e2_29_processModelFlags = (x2e2_27_xrayAlphaEnabled || x2e2_24_noThermalHotZ || x2d8_shaderIdx != 0);
x2e2_30_scaleAdvancementDelta = scaleAdvancementDelta;
x2e2_31_materialFlag54 = materialFlag54;
x2e3_24_cameraMoveIntoAlpha = false;
x2e3_24_isPlayerActor = false;
if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
CreateShadow(true);

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@ -27,7 +27,7 @@ protected:
bool x2e2_29_processModelFlags : 1;
bool x2e2_30_scaleAdvancementDelta : 1;
bool x2e2_31_materialFlag54 : 1;
bool x2e3_24_cameraMoveIntoAlpha : 1;
bool x2e3_24_isPlayerActor : 1;
public:
CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
@ -46,7 +46,7 @@ public:
void Touch(CActor&, CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
CHealthInfo* HealthInfo(CStateManager&) { return &x260_currentHealth; }
bool IsCameraMoveIntoAlpha() const { return x2e3_24_cameraMoveIntoAlpha; }
bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
};
};

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@ -356,7 +356,7 @@ u32 CScriptDoor::GetDoorOpenCondition(CStateManager& mgr)
return 1;
}
if (area->GetPostConstructed()->x113c_ != 0)
if (area->GetPostConstructed()->x113c_playerActorsLoading != 0)
return 1;
for (CEntity* ent : mgr.GetPlatformAndDoorObjectList())

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@ -6,12 +6,17 @@
#include "CStateManager.hpp"
#include "Character/CAssetFactory.hpp"
#include "Character/CCharacterFactory.hpp"
#include "World/CWorld.hpp"
#include "MP1/MP1.hpp"
#include "World/CPlayer.hpp"
#include "TCastTo.hpp"
#include "Camera/CGameCamera.hpp"
namespace urde
{
CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
const zeus::CAABox& aabox, bool b1, const CMaterialList& list, float mass,
const zeus::CAABox& aabox, bool setBoundingBox, const CMaterialList& list, float mass,
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParams, bool loop, bool active, u32 flags,
CPlayerState::EBeamId beam)
@ -21,9 +26,9 @@ CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, con
, x304_beam(beam)
, x350_flags(flags)
{
x354_24_ = b1;
x354_29_ = true;
x354_30_ = true;
x354_24_setBoundingBox = setBoundingBox;
x354_29_loading = true;
x354_30_enableLoading = true;
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList include = GetMaterialFilter().GetIncludeList();
include.Add(EMaterialTypes::Player);
@ -31,7 +36,7 @@ CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, con
SetActorLights(aParams.GetLightParameters().MakeActorLights());
xe7_29_actorActive = true;
x2e3_24_cameraMoveIntoAlpha = true;
x2e3_24_isPlayerActor = true;
}
u32 CScriptPlayerActor::GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const
@ -55,36 +60,157 @@ u32 CScriptPlayerActor::GetSuitCharIdx(const CStateManager& mgr, CPlayerState::E
return u32(suit);
}
u32 CScriptPlayerActor::GetNextSuitCharIdx(const CStateManager& mgr) const
{
CPlayerState::EPlayerSuit nextSuit = CPlayerState::EPlayerSuit::Phazon;
if (x350_flags & 0x2)
{
switch (x308_suit)
{
case CPlayerState::EPlayerSuit::Gravity:
nextSuit = CPlayerState::EPlayerSuit::Varia;
break;
case CPlayerState::EPlayerSuit::Phazon:
nextSuit = CPlayerState::EPlayerSuit::Gravity;
break;
case CPlayerState::EPlayerSuit::Varia:
default:
nextSuit = CPlayerState::EPlayerSuit::Power;
break;
}
}
else
{
switch (x308_suit)
{
case CPlayerState::EPlayerSuit::Power:
nextSuit = CPlayerState::EPlayerSuit::Varia;
break;
case CPlayerState::EPlayerSuit::Varia:
nextSuit = CPlayerState::EPlayerSuit::Gravity;
break;
case CPlayerState::EPlayerSuit::Gravity:
nextSuit = CPlayerState::EPlayerSuit::Phazon;
break;
default:
break;
}
}
return GetSuitCharIdx(mgr, nextSuit);
}
void CScriptPlayerActor::LoadSuit(u32 charIdx)
{
if (charIdx != x310_loadedCharIdx)
{
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(x2e8_suitRes);
const CCharacterInfo& chInfo = fac->GetCharInfo(charIdx);
x324_suitModel = g_SimplePool->GetObj({FOURCC('CMDL'), chInfo.GetModelId()});
x354_28_ = true;
x320_suitModel = g_SimplePool->GetObj({FOURCC('CMDL'), chInfo.GetModelId()});
x324_suitSkin = g_SimplePool->GetObj({FOURCC('CSKR'), chInfo.GetSkinRulesId()});
x354_28_suitModelLoading = true;
x310_loadedCharIdx = charIdx;
}
}
void CScriptPlayerActor::LoadBeam(CPlayerState::EBeamId beam)
{
if (beam != x30c_setBeamId)
{
x31c_beamModel = g_SimplePool->GetObj({FOURCC('CMDL'), g_tweakPlayerRes->GetBeamCineModel(beam)});
x354_27_beamModelLoading = true;
x30c_setBeamId = beam;
}
}
void CScriptPlayerActor::PumpBeamModel(CStateManager& mgr)
{
if (!x31c_beamModel || !x31c_beamModel.IsLoaded())
return;
BuildBeamModelData();
x314_beamModelData->Touch(mgr, 0);
mgr.WorldNC()->CyclePauseState();
x31c_beamModel = TLockedToken<CModel>();
x354_27_beamModelLoading = false;
}
void CScriptPlayerActor::BuildBeamModelData()
{
x314_beamModelData = std::make_unique<CModelData>(
CStaticRes(g_tweakPlayerRes->GetBeamCineModel(x30c_setBeamId), x2e8_suitRes.GetScale()));
}
void CScriptPlayerActor::PumpSuitModel(CStateManager& mgr)
{
if (!x320_suitModel || !x320_suitModel.IsLoaded() ||
!x324_suitSkin || !x324_suitSkin.IsLoaded())
return;
x320_suitModel->Touch(0);
mgr.WorldNC()->CyclePauseState();
bool didSetup = false;
if (x354_26_deferOfflineModelData)
{
didSetup = true;
x354_26_deferOfflineModelData = false;
SetupOfflineModelData();
}
else if (x354_25_deferOnlineModelData)
{
didSetup = true;
x354_25_deferOnlineModelData = false;
SetupOnlineModelData();
}
if (didSetup)
{
x354_28_suitModelLoading = false;
x320_suitModel = TLockedToken<CModel>();
x324_suitSkin = TLockedToken<CSkinRules>();
}
}
void CScriptPlayerActor::SetupOfflineModelData()
{
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
x318_suitModelData = std::make_unique<CModelData>(x2e8_suitRes);
if (!static_cast<MP1::CMain&>(*g_Main).GetScreenFading())
{
x328_backupModelData = x64_modelData->AnimationData()->GetModelData();
x348_deallocateBackupCountdown = 2;
}
x64_modelData->AnimationData()->SubstituteModelData(x318_suitModelData->AnimationData()->GetModelData());
}
void CScriptPlayerActor::SetupOnlineModelData()
{
if (x310_loadedCharIdx != x2e8_suitRes.GetCharacterNodeId() ||
!x64_modelData || !x64_modelData->HasAnimData())
{
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
SetModelData(std::make_unique<CModelData>(x2e8_suitRes));
CAnimPlaybackParms parms(x2e8_suitRes.GetDefaultAnim(), -1, 1.f, true);
x64_modelData->AnimationData()->SetAnimation(parms, false);
if (x354_24_setBoundingBox)
SetBoundingBox(x64_modelData->GetBounds(GetTransform().getRotation()));
}
}
void CScriptPlayerActor::Think(float dt, CStateManager& mgr)
{
auto& pState = *mgr.GetPlayerState();
if (x354_31_)
if (x354_31_deferOnlineLoad)
{
x354_25_ = true;
x354_31_ = false;
x354_25_deferOnlineModelData = true;
x354_31_deferOnlineLoad = false;
x308_suit = pState.GetCurrentSuitRaw();
LoadSuit(GetSuitCharIdx(mgr, x308_suit));
}
if (x354_30_)
if (x354_30_enableLoading)
{
if (!(x350_flags & 0x1))
{
@ -93,16 +219,193 @@ void CScriptPlayerActor::Think(float dt, CStateManager& mgr)
{
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
LoadSuit(tmpIdx);
x354_25_ = true;
x354_25_deferOnlineModelData = true;
}
}
LoadBeam(x304_beam != CPlayerState::EBeamId::Invalid ? x304_beam : pState.GetCurrentBeam());
if (x354_27_beamModelLoading)
PumpBeamModel(mgr);
if (x354_28_suitModelLoading)
PumpSuitModel(mgr);
if (!x354_29_loading)
{
if (x354_28_suitModelLoading || x354_27_beamModelLoading || !x64_modelData ||
x64_modelData->IsNull() || !x64_modelData->IsLoaded(0))
x354_29_loading = true;
}
if (x354_29_loading && !x354_28_suitModelLoading && !x354_27_beamModelLoading &&
x64_modelData && !x64_modelData->IsNull() && x64_modelData->IsLoaded(0))
{
if (x355_24_areaTrackingLoad)
{
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
--const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
x355_24_areaTrackingLoad = false;
}
x354_29_loading = false;
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
}
}
if (x2e8_suitRes.GetCharacterNodeId() == 3)
{
if (!x338_phazonIndirectTexture)
x338_phazonIndirectTexture = g_SimplePool->GetObj("PhazonIndirectTexture");
}
else
{
if (x338_phazonIndirectTexture)
x338_phazonIndirectTexture = TLockedToken<CTexture>();
}
if (x338_phazonIndirectTexture)
{
x34c_phazonOffsetAngle += 0.03f;
x34c_phazonOffsetAngle = zeus::CRelAngle::FromRadians(x34c_phazonOffsetAngle);
}
CScriptActor::Think(dt, mgr);
}
void CScriptPlayerActor::SetupEnvFx(CStateManager& mgr, bool set)
{
if (set)
{
if (mgr.GetWorld()->GetNeededEnvFx() == EEnvFxType::Rain)
if (x64_modelData && !x64_modelData->IsNull())
if (mgr.GetEnvFxManager()->GetRainMagnitude() != 0.f)
mgr.GetActorModelParticles()->AddRainSplashGenerator(*this, mgr, 250, 10, 1.2f);
}
else
{
mgr.GetActorModelParticles()->RemoveRainSplashGenerator(*this);
}
}
void CScriptPlayerActor::SetIntoStateManager(CStateManager& mgr, bool set)
{
if (!set && mgr.GetPlayerActorHead() == x8_uid)
{
mgr.SetPlayerActorHead(x356_nextPlayerActor);
x356_nextPlayerActor = kInvalidUniqueId;
}
else
{
TUniqueId paId = mgr.GetPlayerActorHead();
CScriptPlayerActor* other = nullptr;
while (paId != kInvalidUniqueId)
{
if (paId == x8_uid)
{
if (!set && other)
{
other->x356_nextPlayerActor = x356_nextPlayerActor;
x356_nextPlayerActor = kInvalidUniqueId;
}
return;
}
TCastToPtr<CScriptActor> act = mgr.ObjectById(paId);
if (act && act->IsPlayerActor())
{
other = static_cast<CScriptPlayerActor*>(act.GetPtr());
paId = other->x356_nextPlayerActor;
}
else
{
paId = kInvalidUniqueId;
x356_nextPlayerActor = kInvalidUniqueId;
}
}
if (set)
{
x356_nextPlayerActor = mgr.GetPlayerActorHead();
mgr.SetPlayerActorHead(x8_uid);
}
}
}
void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::InitializedInArea:
x354_31_deferOnlineLoad = true;
if (x350_flags & 0x8)
{
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
++const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
x355_24_areaTrackingLoad = true;
}
if (GetActive())
{
SetupEnvFx(mgr, true);
SetIntoStateManager(mgr, true);
}
break;
case EScriptObjectMessage::Activate:
if (!GetActive())
{
if (x350_flags & 0x1)
LoadSuit(GetNextSuitCharIdx(mgr));
SetIntoStateManager(mgr, true);
SetupEnvFx(mgr, true);
x354_30_enableLoading = true;
}
break;
case EScriptObjectMessage::Increment:
if (x350_flags & 0x1)
{
x354_25_deferOnlineModelData = false;
x354_26_deferOfflineModelData = true;
mgr.GetPlayer().AsyncLoadSuit(mgr);
}
break;
case EScriptObjectMessage::Deactivate:
if (GetActive())
{
if (!(x350_flags & 0x10))
SetIntoStateManager(mgr, false);
SetupEnvFx(mgr, false);
}
if (!(x350_flags & 0x4))
break;
case EScriptObjectMessage::Reset:
if (GetActive() || msg == EScriptObjectMessage::Reset)
{
x30c_setBeamId = CPlayerState::EBeamId::Invalid;
x310_loadedCharIdx = -1;
x314_beamModelData.reset();
x318_suitModelData.reset();
x31c_beamModel = TLockedToken<CModel>();
x320_suitModel = TLockedToken<CModel>();
x324_suitSkin = TLockedToken<CSkinRules>();
x328_backupModelData = TLockedToken<CSkinnedModel>();
x338_phazonIndirectTexture = TLockedToken<CTexture>();
x348_deallocateBackupCountdown = 0;
x350_flags &= ~0x1;
x354_25_deferOnlineModelData = false;
x354_26_deferOfflineModelData = false;
x354_27_beamModelLoading = false;
x354_28_suitModelLoading = false;
x354_30_enableLoading = false;
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
}
break;
case EScriptObjectMessage::Deleted:
SetIntoStateManager(mgr, false);
break;
default:
break;
}
CScriptActor::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptPlayerActor::SetActive(bool active)
@ -113,22 +416,94 @@ void CScriptPlayerActor::SetActive(bool active)
void CScriptPlayerActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
if (x328_backupModelData)
{
if (x348_deallocateBackupCountdown == 0)
x328_backupModelData = TLockedToken<CSkinnedModel>();
else
--x348_deallocateBackupCountdown;
}
if (x2e8_suitRes.GetCharacterNodeId() == 3)
g_Renderer->AllocatePhazonSuitMaskTexture();
CScriptActor::PreRender(mgr, frustum);
}
void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const
void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
{
const_cast<CScriptPlayerActor*>(this)->TouchModels_Internal(mgr);
if (GetActive())
CActor::AddToRenderer(frustum, mgr);
}
void CScriptPlayerActor::Render(const CStateManager& mgr) const
{
bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;
if (phazonSuit)
{
// Draw into alpha buffer
CModelFlags flags = xb4_drawFlags;
flags.x4_color = zeus::CColor::skWhite;
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
x64_modelData->Render(which, x34_transform, x90_actorLights.get(), flags);
}
CPhysicsActor::Render(mgr);
if (x314_beamModelData && !x314_beamModelData->IsNull() &&
x64_modelData && !x64_modelData->IsNull())
{
zeus::CTransform modelXf = GetTransform() * x64_modelData->GetScaledLocatorTransform("GUN_LCTR");
CModelFlags flags(5, 0, 3, zeus::CColor::skWhite);
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
flags.m_extendedShader = EExtendedShader::Lighting;
flags.x4_color = zeus::CColor{1.f, xb4_drawFlags.x4_color.a};
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
}
if (phazonSuit)
{
zeus::CVector3f vecFromCam =
GetBoundingBox().center() - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
float radius = zeus::clamp(0.25f, (6.f - vecFromCam.magnitude()) / 6.f, 2.f);
float offsetX = std::sin(x34c_phazonOffsetAngle);
float offsetY = std::sin(x34c_phazonOffsetAngle) * 0.5f;
g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.1f, 1.f), x338_phazonIndirectTexture,
zeus::CColor::skWhite, radius, 0.05f, offsetX, offsetY);
}
}
void CScriptPlayerActor::TouchModels()
void CScriptPlayerActor::TouchModels_Internal(const CStateManager& mgr) const
{
if (x64_modelData && !x64_modelData->IsNull())
x64_modelData->Touch(mgr, 0);
if (x318_suitModelData && !x318_suitModelData->IsNull())
x318_suitModelData->Touch(mgr, 0);
if (!x354_27_beamModelLoading)
if (x314_beamModelData && !x314_beamModelData->IsNull())
x314_beamModelData->Touch(mgr, 0);
}
void CScriptPlayerActor::TouchModels(const CStateManager& mgr) const
{
TouchModels_Internal(mgr);
TUniqueId paId = x356_nextPlayerActor;
while (paId != kInvalidUniqueId)
{
TCastToConstPtr<CScriptActor> act = mgr.GetObjectById(paId);
if (act && act->IsPlayerActor())
{
const auto* pa = static_cast<const CScriptPlayerActor*>(act.GetPtr());
pa->TouchModels_Internal(mgr);
paId = pa->x356_nextPlayerActor;
}
else
{
paId = kInvalidUniqueId;
}
}
}
}

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@ -11,43 +11,56 @@ class CScriptPlayerActor : public CScriptActor
CAnimRes x2e8_suitRes;
CPlayerState::EBeamId x304_beam;
CPlayerState::EPlayerSuit x308_suit = CPlayerState::EPlayerSuit::Invalid;
s32 x30c_ = -1;
CPlayerState::EBeamId x30c_setBeamId = CPlayerState::EBeamId::Invalid;
s32 x310_loadedCharIdx = -1;
u32 x314_ = 0;
u32 x318_ = 0;
u32 x31c_ = 0;
u32 x320_ = 0;
TLockedToken<CModel> x324_suitModel;
u8 x334_ = 0;
u8 x344_ = 0;
u32 x348_ = 0;
float x34c_ = 0.f;
u32 x350_flags;
std::unique_ptr<CModelData> x314_beamModelData;
std::unique_ptr<CModelData> x318_suitModelData;
TLockedToken<CModel> x31c_beamModel; // Used to be single_ptr
TLockedToken<CModel> x320_suitModel; // Used to be single_ptr
TLockedToken<CSkinRules> x324_suitSkin; // Used to be single_ptr
TLockedToken<CSkinnedModel> x328_backupModelData; // Used to be optional
TLockedToken<CTexture> x338_phazonIndirectTexture; // Used to be optional
u32 x348_deallocateBackupCountdown = 0;
float x34c_phazonOffsetAngle = 0.f;
u32 x350_flags; /* 0x1: suit transition, 0x2: previous suit, 0x4: force reset
* 0x8: track in area data, 0x10: keep in state manager */
union
{
struct
{
bool x354_24_ : 1;
bool x354_25_ : 1;
bool x354_26_ : 1;
bool x354_27_ : 1;
bool x354_28_ : 1;
bool x354_29_ : 1;
bool x354_30_ : 1;
bool x354_31_ : 1;
bool x355_24_ : 1;
bool x354_24_setBoundingBox : 1;
bool x354_25_deferOnlineModelData : 1;
bool x354_26_deferOfflineModelData : 1;
bool x354_27_beamModelLoading : 1;
bool x354_28_suitModelLoading : 1;
bool x354_29_loading : 1;
bool x354_30_enableLoading : 1;
bool x354_31_deferOnlineLoad : 1;
bool x355_24_areaTrackingLoad : 1;
};
u32 _dummy = 0;
};
TUniqueId x356_nextPlayerActor = kInvalidUniqueId;
u32 GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const;
u32 GetNextSuitCharIdx(const CStateManager& mgr) const;
void LoadSuit(u32 charIdx);
void LoadBeam(CPlayerState::EBeamId beam);
void PumpBeamModel(CStateManager& mgr);
void BuildBeamModelData();
void PumpSuitModel(CStateManager& mgr);
void SetupOfflineModelData();
void SetupOnlineModelData();
void SetupEnvFx(CStateManager& mgr, bool set);
void SetIntoStateManager(CStateManager& mgr, bool set);
void TouchModels_Internal(const CStateManager& mgr) const;
public:
CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
const zeus::CAABox& aabox, bool b1, const CMaterialList& list, float mass,
const zeus::CAABox& aabox, bool setBoundingBox, const CMaterialList& list, float mass,
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParams, bool loop, bool active, u32 flags, CPlayerState::EBeamId beam);
@ -57,8 +70,7 @@ public:
void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
void Render(const CStateManager &mgr) const;
void TouchModels();
void TouchModels(const CStateManager& mgr) const;
};
}

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@ -570,6 +570,15 @@ void CWorld::SetPauseState(bool paused)
x70_25_paused = paused;
}
void CWorld::CyclePauseState()
{
if (!x70_25_paused)
{
SetPauseState(true);
SetPauseState(false);
}
}
bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }

View File

@ -170,6 +170,7 @@ public:
bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
void SetPauseState(bool paused);
void CyclePauseState();
CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId);
~CWorld();