metaforce/Runtime/Character/CPASDatabase.hpp

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#pragma once
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#include <algorithm>
#include <utility>
#include <vector>
#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/CPASAnimState.hpp"
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namespace urde {
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class CRandom16;
class CPASAnimParmData;
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class CPASDatabase {
std::vector<CPASAnimState> x0_states;
s32 x10_defaultState;
void AddAnimState(CPASAnimState&& state);
void SetDefaultState(s32 state) { x10_defaultState = state; }
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public:
explicit CPASDatabase(CInputStream& in);
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std::pair<float, s32> FindBestAnimation(const CPASAnimParmData& data, s32 ignoreAnim) const;
std::pair<float, s32> FindBestAnimation(const CPASAnimParmData& data, CRandom16& rand, s32 ignoreAnim) const;
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s32 GetDefaultState() const { return x10_defaultState; }
size_t GetNumAnimStates() const { return x0_states.size(); }
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const CPASAnimState* GetAnimState(pas::EAnimationState id) const {
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for (const CPASAnimState& state : x0_states)
if (id == state.GetStateId())
return &state;
return nullptr;
}
const CPASAnimState* GetAnimStateByIndex(size_t index) const {
if (index >= x0_states.size()) {
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return nullptr;
}
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return &x0_states[index];
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}
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bool HasState(pas::EAnimationState id) const {
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const auto& st = std::find_if(x0_states.begin(), x0_states.end(),
[&id](const CPASAnimState& other) -> bool { return other.GetStateId() == id; });
return st != x0_states.end();
}
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};
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} // namespace urde