metaforce/Runtime/GuiSys/CSplashScreen.cpp

97 lines
3.2 KiB
C++
Raw Normal View History

#include "Runtime/GuiSys/CSplashScreen.hpp"
#include "CArchitectureMessage.hpp"
#include "CArchitectureQueue.hpp"
#include "Runtime/Factory/CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CCubeRenderer.hpp"
2016-09-12 22:36:21 -07:00
2021-04-10 01:42:06 -07:00
namespace metaforce {
2016-09-12 22:36:21 -07:00
constexpr std::array SplashTextures{"TXTR_NintendoLogo"sv, "TXTR_RetroLogo"sv, "TXTR_DolbyLogo"sv};
2016-09-12 22:36:21 -07:00
CSplashScreen::CSplashScreen(ESplashScreen which)
: CIOWin("SplashScreen"), x14_which(which), x28_texture(g_SimplePool->GetObj(SplashTextures[size_t(which)])) {}
2016-09-12 22:36:21 -07:00
2018-12-07 21:30:43 -08:00
CIOWin::EMessageReturn CSplashScreen::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
switch (msg.GetType()) {
case EArchMsgType::TimerTick: {
if (!x25_textureLoaded) {
if (!x28_texture.IsLoaded())
2018-12-07 21:30:43 -08:00
return EMessageReturn::Exit;
x25_textureLoaded = true;
}
2016-09-12 22:36:21 -07:00
2018-12-07 21:30:43 -08:00
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
x18_splashTimeout -= dt;
2016-09-12 22:36:21 -07:00
2018-12-07 21:30:43 -08:00
if (x18_splashTimeout <= 0.f) {
/* HACK: If we're not compiling with Intel's IPP library we want to skip the Dolby Pro Logic II logo
* This is purely a URDE addition and does not reflect retro's intentions. - Phil
*/
#if INTEL_IPP
2018-12-07 21:30:43 -08:00
if (x14_which != ESplashScreen::Dolby)
#else
2018-12-07 21:30:43 -08:00
if (x14_which != ESplashScreen::Retro)
#endif
2018-12-07 21:30:43 -08:00
queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 9999, 9999,
std::make_shared<CSplashScreen>(ESplashScreen(int(x14_which) + 1))));
return EMessageReturn::RemoveIOWinAndExit;
2016-09-12 22:36:21 -07:00
}
2018-12-07 21:30:43 -08:00
break;
}
default:
break;
}
return EMessageReturn::Exit;
2016-09-12 22:36:21 -07:00
}
void CSplashScreen::Draw() {
if (!x25_textureLoaded) {
2018-12-07 21:30:43 -08:00
return;
}
2019-07-21 01:42:52 -07:00
SCOPED_GRAPHICS_DEBUG_GROUP("CSplashScreen::Draw", zeus::skGreen);
2016-09-12 22:36:21 -07:00
zeus::CColor color = zeus::skWhite;
if (x14_which == ESplashScreen::Nintendo) {
2018-12-07 21:30:43 -08:00
color = zeus::CColor{0.86f, 0.f, 0.f, 1.f};
}
2016-09-12 22:36:21 -07:00
if (x18_splashTimeout > 1.5f) {
2018-12-07 21:30:43 -08:00
color.a() = 1.f - (x18_splashTimeout - 1.5f) * 2.f;
} else if (x18_splashTimeout < 0.5f) {
2018-12-07 21:30:43 -08:00
color.a() = x18_splashTimeout * 2.f;
}
2016-09-12 22:36:21 -07:00
CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0);
g_Renderer->SetModelMatrix({});
CGraphics::SetViewPointMatrix({});
// CGraphics::SetTevOp(Stage0, ?);
// CGraphics::SetTevOp(Stage1, skPassThru);
g_Renderer->SetBlendMode_AlphaBlended();
const auto& tex = *x28_texture.GetObj();
const auto width = tex.GetWidth();
const auto height = tex.GetHeight();
if (x14_which == ESplashScreen::Nintendo || x14_which == ESplashScreen::Retro) {
CGraphics::SetOrtho(-10.f, 650.f, -5.5f, 484.5f, -1.f, 1.f);
CGraphics::SetCullMode(ERglCullMode::None);
// TODO
CGraphics::SetCullMode(ERglCullMode::Front);
} else {
// TODO
// CGraphics::Render2D();
}
2018-12-07 21:30:43 -08:00
zeus::CRectangle rect;
rect.size.x() = width / (480.f * g_Viewport.aspect);
rect.size.y() = height / 480.f;
2018-12-07 21:30:43 -08:00
rect.position.x() = 0.5f - rect.size.x() / 2.f;
rect.position.y() = 0.5f - rect.size.y() / 2.f;
aurora::gfx::queue_textured_quad(aurora::gfx::CameraFilterType::Blend, tex.GetTexture(),
aurora::gfx::ZComp::Always, false, color, 1.f, rect, 0.f);
2016-09-13 22:54:09 -07:00
// Progressive scan options omitted
2016-09-12 22:36:21 -07:00
}
2021-04-10 01:42:06 -07:00
} // namespace metaforce