metaforce/Runtime/World/CWallWalker.hpp

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#pragma once
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#include "CPatterned.hpp"
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#include "Collision/CCollisionSurface.hpp"
#include "Collision/CCollidableSphere.hpp"
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namespace urde
{
class CWallWalker : public CPatterned
{
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public:
enum class EWalkerType
{
Parasite = 0,
Oculus = 1,
Geemer = 2,
IceZoomer = 3,
Seedling = 4
};
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protected:
CCollisionSurface x568_ = CCollisionSurface(zeus::CVector3f(),
zeus::CVector3f::skForward,
zeus::CVector3f::skRight, -1);
CCollidableSphere x590_colSphere;
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float x5b0_collisionCloseMargin;
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float x5b4_;
float x5b8_ = 0.f;
float x5bc_ = 0.f;
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float x5c0_advanceWpRadius;
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float x5c4_;
float x5c8_bendingHackWeight = 0.f;
s32 x5cc_bendingHackAnim;
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EWalkerType x5d0_walkerType;
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s16 x5d4_ = 0;
bool x5d6_24_ : 1;
bool x5d6_25_ : 1;
bool x5d6_26_ : 1;
bool x5d6_27_ : 1;
bool x5d6_28_addBendingWeight : 1;
bool x5d6_29_applyBendingHack : 1;
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static zeus::CVector3f ProjectVectorToPlane(const zeus::CVector3f& v0, const zeus::CVector3f& v1)
{
return v0 - v1 * v0.dot(v1);
}
void OrientToSurfaceNormal(const zeus::CVector3f& normal, float clampAngle);
void GotoNextWaypoint(CStateManager& mgr);
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public:
CWallWalker(ECharacter, TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const CPatternedInfo&, EMovementType, EColliderType, EBodyType,
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const CActorParameters&, float, float, EKnockBackVariant, float, EWalkerType wType, float, bool);
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void PreThink(float, CStateManager&);
void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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const CCollisionPrimitive* GetCollisionPrimitive() const { return &x590_colSphere; }
void UpdateWPDestination(CStateManager&);
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};
}