metaforce/Runtime/World/CScriptEMPulse.hpp

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#ifndef __URDE_CSCRIPTEMPULSE_HPP__
#define __URDE_CSCRIPTEMPULSE_HPP__
#include "CActor.hpp"
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namespace urde {
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class CGenDescription;
class CElementGen;
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class CScriptEMPulse : public CActor {
float xe8_duration;
float xec_finalRadius;
float xf0_currentRadius;
float xf4_initialRadius;
float xf8_interferenceDur;
float xfc_;
float x100_interferenceMag;
float x104_;
TCachedToken<CGenDescription> x108_particleDesc;
std::unique_ptr<CElementGen> x114_particleGen;
zeus::CAABox CalculateBoundingBox() const;
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public:
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CScriptEMPulse(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, float, float, float,
float, float, float, float, CAssetId);
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void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void CalculateRenderBounds();
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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};
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} // namespace urde
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#endif // __URDE_CSCRIPTEMPULSE_HPP__