2017-04-02 03:28:30 +00:00
|
|
|
#include "CEnergyBarShader.hpp"
|
|
|
|
#include "TShader.hpp"
|
|
|
|
#include "Graphics/CTexture.hpp"
|
|
|
|
|
|
|
|
namespace urde
|
|
|
|
{
|
|
|
|
|
|
|
|
static const char* VS =
|
|
|
|
"struct VertData\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 posIn : POSITION;\n"
|
|
|
|
" float4 uvIn : UV;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"cbuffer EnergyBarUniform : register(b0)\n"
|
|
|
|
"{\n"
|
|
|
|
" float4x4 xf;\n"
|
|
|
|
" float4 color;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"struct VertToFrag\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 position : SV_Position;\n"
|
|
|
|
" float4 color : COLOR;\n"
|
|
|
|
" float2 uv : UV;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"VertToFrag main(in VertData v)\n"
|
|
|
|
"{\n"
|
|
|
|
" VertToFrag vtf;\n"
|
|
|
|
" vtf.color = color;\n"
|
|
|
|
" vtf.uv = v.uvIn.xy;\n"
|
|
|
|
" vtf.position = mul(xf, float4(v.posIn.xyz, 1.0));\n"
|
|
|
|
" return vtf;\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
static const char* FS =
|
|
|
|
"struct VertToFrag\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 position : SV_Position;\n"
|
|
|
|
" float4 color : COLOR;\n"
|
|
|
|
" float2 uv : UV;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"Texture2D tex : register(t0);\n"
|
|
|
|
"SamplerState samp : register(s0);\n"
|
|
|
|
"\n"
|
|
|
|
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
|
|
|
"{\n"
|
|
|
|
" return vtf.color * tex.Sample(samp, vtf.uv);\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
|
|
|
|
|
2017-11-06 06:58:04 +00:00
|
|
|
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
|
|
|
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
2017-04-02 03:28:30 +00:00
|
|
|
|
|
|
|
struct CEnergyBarShaderD3DDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
|
|
|
|
{
|
2017-11-06 06:58:04 +00:00
|
|
|
boo::ObjToken<boo::IShaderDataBinding>
|
|
|
|
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
|
|
CEnergyBarShader& filter)
|
2017-04-02 03:28:30 +00:00
|
|
|
{
|
2018-05-25 06:39:38 +00:00
|
|
|
boo::D3DDataFactory::Context& cctx = static_cast<boo::D3DDataFactory::Context&>(ctx);
|
2017-04-02 03:28:30 +00:00
|
|
|
|
2017-11-06 06:58:04 +00:00
|
|
|
boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
|
|
|
|
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
|
2017-04-02 03:28:30 +00:00
|
|
|
for (int i=0 ; i<3 ; ++i)
|
|
|
|
{
|
2017-11-06 06:58:04 +00:00
|
|
|
bufs[0] = filter.m_uniBuf[i].get();
|
2017-04-02 03:28:30 +00:00
|
|
|
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
2017-11-06 06:58:04 +00:00
|
|
|
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
2017-04-02 03:28:30 +00:00
|
|
|
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
|
|
|
}
|
|
|
|
return filter.m_dataBind[0];
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
TShader<CEnergyBarShader>::IDataBindingFactory*
|
2018-05-25 06:39:38 +00:00
|
|
|
CEnergyBarShader::Initialize(boo::D3DDataFactory::Context& ctx)
|
2017-04-02 03:28:30 +00:00
|
|
|
{
|
|
|
|
const boo::VertexElementDescriptor VtxVmt[] =
|
|
|
|
{
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
|
|
|
};
|
|
|
|
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
|
|
|
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
|
|
|
|
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
|
|
|
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
|
|
|
boo::ZTest::LEqual, false, true, false, boo::CullMode::None);
|
|
|
|
return new CEnergyBarShaderD3DDataBindingFactory;
|
|
|
|
}
|
2017-11-06 06:58:04 +00:00
|
|
|
|
|
|
|
template <>
|
2018-05-25 06:39:38 +00:00
|
|
|
void CEnergyBarShader::Shutdown<boo::D3DDataFactory>()
|
2017-11-06 06:58:04 +00:00
|
|
|
{
|
|
|
|
s_VtxFmt.reset();
|
|
|
|
s_Pipeline.reset();
|
|
|
|
}
|
2017-04-02 03:28:30 +00:00
|
|
|
}
|