mirror of https://github.com/AxioDL/metaforce.git
Vulkan and HLSL object tracker support
This commit is contained in:
parent
3894749675
commit
62c1dc467f
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@ -70,14 +70,15 @@ struct CAABoxShaderGLDataBindingFactory : TShader<CAABoxShader>::IDataBindingFac
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#if BOO_HAS_VULKAN
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struct CAABoxShaderVulkanDataBindingFactory : TShader<CAABoxShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CAABoxShader& filter)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CAABoxShader& filter)
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{
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boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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return cctx.newShaderDataBinding(filter.m_zOnly ? s_zOnlyPipeline : s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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}
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};
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@ -118,6 +119,14 @@ TShader<CAABoxShader>::IDataBindingFactory* CAABoxShader::Initialize(boo::Vulkan
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boo::ZTest::LEqual, true, false, false, boo::CullMode::None);
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return new CAABoxShaderVulkanDataBindingFactory;
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}
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template <>
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void CAABoxShader::Shutdown<boo::VulkanDataFactory>()
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{
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s_VtxFmt.reset();
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s_Pipeline.reset();
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s_zOnlyPipeline.reset();
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}
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#endif
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}
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@ -44,20 +44,21 @@ static const char* FS =
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URDE_DECL_SPECIALIZE_SHADER(CAABoxShader)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipeline = nullptr;
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static boo::IShaderPipeline* s_zOnlyPipeline = nullptr;
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static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_zOnlyPipeline;
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struct CAABoxShaderD3DDataBindingFactory : TShader<CAABoxShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CAABoxShader& filter)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CAABoxShader& filter)
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{
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boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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return cctx.newShaderDataBinding(filter.m_zOnly ? s_zOnlyPipeline : s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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}
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};
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@ -78,4 +79,12 @@ TShader<CAABoxShader>::IDataBindingFactory* CAABoxShader::Initialize(boo::ID3DDa
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return new CAABoxShaderD3DDataBindingFactory;
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}
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template <>
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void CAABoxShader::Shutdown<boo::ID3DDataFactory>()
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{
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s_VtxFmt.reset();
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s_Pipeline.reset();
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s_zOnlyPipeline.reset();
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}
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}
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@ -106,15 +106,16 @@ struct CCameraBlurFilterGLDataBindingFactory : TShader<CCameraBlurFilter>::IData
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#if BOO_HAS_VULKAN
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struct CCameraBlurFilterVulkanDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CCameraBlurFilter& filter)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CCameraBlurFilter& filter)
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{
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boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ITexture* texs[] = {CGraphics::g_SpareTexture};
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get()};
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return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
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}
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};
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@ -150,6 +151,13 @@ TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(b
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boo::ZTest::None, false, true, false, boo::CullMode::None);
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return new CCameraBlurFilterVulkanDataBindingFactory;
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}
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template <>
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void CCameraBlurFilter::Shutdown<boo::VulkanDataFactory>()
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{
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s_VtxFmt.reset();
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s_Pipeline.reset();
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}
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#endif
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}
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@ -87,20 +87,21 @@ static const char* FS =
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URDE_DECL_SPECIALIZE_SHADER(CCameraBlurFilter)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipeline = nullptr;
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static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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struct CCameraBlurFilterD3DDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CCameraBlurFilter& filter)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CCameraBlurFilter& filter)
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{
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boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ITexture* texs[] = {CGraphics::g_SpareTexture};
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get()};
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return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
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}
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};
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@ -120,4 +121,11 @@ TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(b
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return new CCameraBlurFilterD3DDataBindingFactory;
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}
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template <>
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void CCameraBlurFilter::Shutdown<boo::ID3DDataFactory>()
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{
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s_VtxFmt.reset();
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s_Pipeline.reset();
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}
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}
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@ -85,15 +85,15 @@ struct CColoredQuadFilterGLDataBindingFactory : TMultiBlendShader<CColoredQuadFi
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#if BOO_HAS_VULKAN
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struct CColoredQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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EFilterType type,
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CColoredQuadFilter& filter)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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EFilterType type, CColoredQuadFilter& filter)
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{
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boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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}
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};
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boo::ZTest::None, false, true, false, boo::CullMode::None);
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return new CColoredQuadFilterVulkanDataBindingFactory;
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}
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template <>
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void CColoredQuadFilter::Shutdown<boo::VulkanDataFactory>()
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{
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s_VtxFmt.reset();
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s_AlphaPipeline.reset();
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s_AddPipeline.reset();
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s_MultPipeline.reset();
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}
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#endif
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}
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@ -43,12 +43,12 @@ static const char* FS =
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
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static boo::IShaderPipeline* s_AddPipeline = nullptr;
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static boo::IShaderPipeline* s_MultPipeline = nullptr;
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static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
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static boo::IShaderPipeline* SelectPipeline(EFilterType type)
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static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
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{
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switch (type)
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{
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@ -59,21 +59,21 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
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case EFilterType::Multiply:
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return s_MultPipeline;
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default:
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return nullptr;
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return {};
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}
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}
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struct CColoredQuadFilterD3DDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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EFilterType type,
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CColoredQuadFilter& filter)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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EFilterType type, CColoredQuadFilter& filter)
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{
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boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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}
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};
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return new CColoredQuadFilterD3DDataBindingFactory;
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}
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template <>
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void CColoredQuadFilter::Shutdown<boo::ID3DDataFactory>()
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{
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s_VtxFmt.reset();
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s_AlphaPipeline.reset();
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s_AddPipeline.reset();
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s_MultPipeline.reset();
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}
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}
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@ -484,8 +484,9 @@ void CElementGenShaders::Shutdown<boo::GLDataFactory>()
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#if BOO_HAS_VULKAN
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struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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{
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CElementGen& gen = shaders.m_gen;
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CGenDescription* desc = gen.GetDesc();
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@ -493,7 +494,7 @@ struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindi
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CUVElement* texr = desc->x54_x40_TEXR.get();
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CUVElement* tind = desc->x58_x44_TIND.get();
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int texCount = 0;
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boo::ITexture* textures[3];
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boo::ObjToken<boo::ITexture> textures[3];
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if (texr)
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{
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@ -501,7 +502,7 @@ struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindi
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texCount = 1;
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if (tind)
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{
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textures[1] = CGraphics::g_SpareTexture;
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textures[1] = CGraphics::g_SpareTexture.get();
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textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 3;
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}
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@ -509,39 +510,39 @@ struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindi
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if (gen.m_instBuf)
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{
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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if (shaders.m_regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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{
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBufPmus};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
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texCount = std::min(texCount, 1);
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if (shaders.m_regPipelinePmus)
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gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shaders.m_regPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus, nullptr, 1, uniforms,
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gen.m_instBufPmus.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipelinePmus)
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gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus, nullptr, 1, uniforms,
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gen.m_instBufPmus.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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@ -700,6 +701,42 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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return new struct VulkanElementDataBindingFactory;
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}
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template <>
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void CElementGenShaders::Shutdown<boo::VulkanDataFactory>()
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{
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m_vtxFormatTex.reset();
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m_vtxFormatIndTex.reset();
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m_vtxFormatNoTex.reset();
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m_texZTestZWrite.reset();
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m_texNoZTestZWrite.reset();
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m_texZTestNoZWrite.reset();
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m_texNoZTestNoZWrite.reset();
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m_texAdditiveZTest.reset();
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m_texAdditiveNoZTest.reset();
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m_texRedToAlphaZTest.reset();
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m_texRedToAlphaNoZTest.reset();
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m_texZTestNoZWriteSub.reset();
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m_texNoZTestNoZWriteSub.reset();
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m_texRedToAlphaZTestSub.reset();
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m_texRedToAlphaNoZTestSub.reset();
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m_indTexZWrite.reset();
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m_indTexNoZWrite.reset();
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m_indTexAdditive.reset();
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m_cindTexZWrite.reset();
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m_cindTexNoZWrite.reset();
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m_cindTexAdditive.reset();
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m_noTexZTestZWrite.reset();
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m_noTexNoZTestZWrite.reset();
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m_noTexZTestNoZWrite.reset();
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m_noTexNoZTestNoZWrite.reset();
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m_noTexAdditiveZTest.reset();
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m_noTexAdditiveNoZTest.reset();
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}
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#endif
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}
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@ -189,8 +189,9 @@ static const char* FS_HLSL_NOTEX =
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struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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{
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CElementGen& gen = shaders.m_gen;
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CGenDescription* desc = gen.GetDesc();
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@ -198,7 +199,7 @@ struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
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CUVElement* texr = desc->x54_x40_TEXR.get();
|
||||
CUVElement* tind = desc->x58_x44_TIND.get();
|
||||
int texCount = 0;
|
||||
boo::ITexture* textures[3];
|
||||
boo::ObjToken<boo::ITexture> textures[3];
|
||||
|
||||
if (texr)
|
||||
{
|
||||
|
@ -206,7 +207,7 @@ struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
|
|||
texCount = 1;
|
||||
if (tind)
|
||||
{
|
||||
textures[1] = CGraphics::g_SpareTexture;
|
||||
textures[1] = CGraphics::g_SpareTexture.get();
|
||||
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
|
||||
texCount = 3;
|
||||
}
|
||||
|
@ -214,43 +215,43 @@ struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
|
|||
|
||||
if (gen.m_instBuf)
|
||||
{
|
||||
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
|
||||
|
||||
if (shaders.m_regPipeline)
|
||||
gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
|
||||
gen.m_instBuf, nullptr, 1, uniforms,
|
||||
gen.m_instBuf.get(), nullptr, 1, uniforms,
|
||||
nullptr, texCount, textures,
|
||||
nullptr, nullptr);
|
||||
if (shaders.m_regPipelineSub)
|
||||
gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, nullptr, nullptr,
|
||||
gen.m_instBuf, nullptr, 1, uniforms,
|
||||
gen.m_instBuf.get(), nullptr, 1, uniforms,
|
||||
nullptr, texCount, textures,
|
||||
nullptr, nullptr);
|
||||
if (shaders.m_redToAlphaPipeline)
|
||||
gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
|
||||
gen.m_instBuf, nullptr, 1, uniforms,
|
||||
gen.m_instBuf.get(), nullptr, 1, uniforms,
|
||||
nullptr, texCount, textures,
|
||||
nullptr, nullptr);
|
||||
if (shaders.m_redToAlphaPipelineSub)
|
||||
gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, nullptr, nullptr,
|
||||
gen.m_instBuf, nullptr, 1, uniforms,
|
||||
gen.m_instBuf.get(), nullptr, 1, uniforms,
|
||||
nullptr, texCount, textures,
|
||||
nullptr, nullptr);
|
||||
}
|
||||
|
||||
if (gen.m_instBufPmus)
|
||||
{
|
||||
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBufPmus};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
|
||||
texCount = std::min(texCount, 1);
|
||||
|
||||
if (shaders.m_regPipelinePmus)
|
||||
gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shaders.m_regPipelinePmus, nullptr, nullptr,
|
||||
gen.m_instBuf, nullptr, 1, uniforms,
|
||||
gen.m_instBuf.get(), nullptr, 1, uniforms,
|
||||
nullptr, texCount, textures,
|
||||
nullptr, nullptr);
|
||||
if (shaders.m_redToAlphaPipelinePmus)
|
||||
gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelinePmus, nullptr, nullptr,
|
||||
gen.m_instBuf, nullptr, 1, uniforms,
|
||||
gen.m_instBuf.get(), nullptr, 1, uniforms,
|
||||
nullptr, texCount, textures,
|
||||
nullptr, nullptr);
|
||||
}
|
||||
|
@ -432,4 +433,40 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
|
|||
return new struct D3DElementDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CElementGenShaders::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
m_vtxFormatTex.reset();
|
||||
m_vtxFormatIndTex.reset();
|
||||
m_vtxFormatNoTex.reset();
|
||||
|
||||
m_texZTestZWrite.reset();
|
||||
m_texNoZTestZWrite.reset();
|
||||
m_texZTestNoZWrite.reset();
|
||||
m_texNoZTestNoZWrite.reset();
|
||||
m_texAdditiveZTest.reset();
|
||||
m_texAdditiveNoZTest.reset();
|
||||
m_texRedToAlphaZTest.reset();
|
||||
m_texRedToAlphaNoZTest.reset();
|
||||
m_texZTestNoZWriteSub.reset();
|
||||
m_texNoZTestNoZWriteSub.reset();
|
||||
m_texRedToAlphaZTestSub.reset();
|
||||
m_texRedToAlphaNoZTestSub.reset();
|
||||
|
||||
m_indTexZWrite.reset();
|
||||
m_indTexNoZWrite.reset();
|
||||
m_indTexAdditive.reset();
|
||||
|
||||
m_cindTexZWrite.reset();
|
||||
m_cindTexNoZWrite.reset();
|
||||
m_cindTexAdditive.reset();
|
||||
|
||||
m_noTexZTestZWrite.reset();
|
||||
m_noTexNoZTestZWrite.reset();
|
||||
m_noTexZTestNoZWrite.reset();
|
||||
m_noTexNoZTestNoZWrite.reset();
|
||||
m_noTexAdditiveZTest.reset();
|
||||
m_noTexAdditiveNoZTest.reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -83,18 +83,18 @@ struct CEnergyBarShaderGLDataBindingFactory : TShader<CEnergyBarShader>::IDataBi
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CEnergyBarShaderVulkanDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CEnergyBarShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CEnergyBarShader& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[1];
|
||||
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
|
||||
for (int i=0 ; i<3 ; ++i)
|
||||
{
|
||||
bufs[0] = filter.m_uniBuf[i];
|
||||
bufs[0] = filter.m_uniBuf[i].get();
|
||||
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
return filter.m_dataBind[0];
|
||||
|
@ -134,6 +134,13 @@ CEnergyBarShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::LEqual, false, true, false, boo::CullMode::None);
|
||||
return new CEnergyBarShaderVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CEnergyBarShader::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -52,23 +52,24 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
|
||||
struct CEnergyBarShaderD3DDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CEnergyBarShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CEnergyBarShader& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[1];
|
||||
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
|
||||
for (int i=0 ; i<3 ; ++i)
|
||||
{
|
||||
bufs[0] = filter.m_uniBuf[i];
|
||||
bufs[0] = filter.m_uniBuf[i].get();
|
||||
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
return filter.m_dataBind[0];
|
||||
|
@ -90,4 +91,11 @@ CEnergyBarShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
boo::ZTest::LEqual, false, true, false, boo::CullMode::None);
|
||||
return new CEnergyBarShaderD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CEnergyBarShader::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,9 +124,12 @@ private:
|
|||
boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::GLDataFactory::Context& ctx,
|
||||
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
|
||||
#if _WIN32
|
||||
static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
||||
static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
|
||||
boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
|
||||
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::ID3DDataFactory::Context& ctx,
|
||||
const SFluidPlaneShaderInfo& info);
|
||||
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::ID3DDataFactory::Context& ctx,
|
||||
const SFluidPlaneDoorShaderInfo& info);
|
||||
boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::ID3DDataFactory::Context& ctx,
|
||||
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::MetalDataFactory::Context& ctx,
|
||||
|
@ -137,9 +140,12 @@ private:
|
|||
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
||||
static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
|
||||
boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
|
||||
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::VulkanDataFactory::Context& ctx,
|
||||
const SFluidPlaneShaderInfo& info);
|
||||
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::VulkanDataFactory::Context& ctx,
|
||||
const SFluidPlaneDoorShaderInfo& info);
|
||||
boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::VulkanDataFactory::Context& ctx,
|
||||
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
|
||||
#endif
|
||||
|
||||
void PrepareBinding(const boo::ObjToken<boo::IShaderPipeline>& pipeline, u32 maxVertCount, bool door);
|
||||
|
|
|
@ -539,12 +539,12 @@ CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPla
|
|||
}
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
static boo::IVertexFormat* s_vtxFmt = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_vtxFmt;
|
||||
|
||||
boo::IShaderPipeline*
|
||||
boo::ObjToken<boo::IShaderPipeline>
|
||||
CFluidPlaneShader::BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
|
||||
{
|
||||
if (s_vtxFmt == nullptr)
|
||||
if (!s_vtxFmt)
|
||||
{
|
||||
boo::VertexElementDescriptor elements[] =
|
||||
{
|
||||
|
@ -568,10 +568,10 @@ CFluidPlaneShader::BuildShader(boo::VulkanDataFactory::Context& ctx, const SFlui
|
|||
boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::IShaderPipeline*
|
||||
boo::ObjToken<boo::IShaderPipeline>
|
||||
CFluidPlaneShader::BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info)
|
||||
{
|
||||
if (s_vtxFmt == nullptr)
|
||||
if (!s_vtxFmt)
|
||||
{
|
||||
boo::VertexElementDescriptor elements[] =
|
||||
{
|
||||
|
@ -634,16 +634,17 @@ CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Context& ctx,
|
|||
}
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline, bool door)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
CFluidPlaneShader::BuildBinding(boo::VulkanDataFactory::Context& ctx,
|
||||
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door)
|
||||
{
|
||||
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
|
||||
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = { m_uniBuf.get(), m_uniBuf.get(), m_uniBuf.get() };
|
||||
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
|
||||
boo::PipelineStage::Fragment };
|
||||
size_t ubufOffs[] = {0, 0, 768};
|
||||
size_t ubufSizes[] = {768, 768, 256};
|
||||
size_t texCount = 0;
|
||||
boo::ITexture* texs[7] = {};
|
||||
boo::ObjToken<boo::ITexture> texs[7] = {};
|
||||
if (m_patternTex1)
|
||||
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
|
||||
if (m_patternTex2)
|
||||
|
@ -658,7 +659,7 @@ boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::VulkanDataFactory:
|
|||
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
|
||||
if (m_lightmap)
|
||||
texs[texCount++] = (*m_lightmap)->GetBooTexture();
|
||||
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, door ? 1 : 3,
|
||||
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo.get(), nullptr, nullptr, door ? 1 : 3,
|
||||
ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
static boo::IVertexFormat* s_vtxFmt = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_vtxFmt;
|
||||
|
||||
static const char* VS =
|
||||
"struct VertData\n"
|
||||
|
@ -140,10 +140,10 @@ static const char* FSDoor =
|
|||
" return colorOut;\n"
|
||||
"}\n";
|
||||
|
||||
boo::IShaderPipeline*
|
||||
boo::ObjToken<boo::IShaderPipeline>
|
||||
CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
|
||||
{
|
||||
if (s_vtxFmt == nullptr)
|
||||
if (!s_vtxFmt)
|
||||
{
|
||||
boo::VertexElementDescriptor elements[] =
|
||||
{
|
||||
|
@ -466,10 +466,10 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
|
|||
boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::IShaderPipeline*
|
||||
boo::ObjToken<boo::IShaderPipeline>
|
||||
CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info)
|
||||
{
|
||||
if (s_vtxFmt == nullptr)
|
||||
if (!s_vtxFmt)
|
||||
{
|
||||
boo::VertexElementDescriptor elements[] =
|
||||
{
|
||||
|
@ -521,16 +521,17 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
|
|||
boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline, bool door)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::Context& ctx,
|
||||
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door)
|
||||
{
|
||||
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
|
||||
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = { m_uniBuf.get(), m_uniBuf.get(), m_uniBuf.get() };
|
||||
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
|
||||
boo::PipelineStage::Fragment };
|
||||
size_t ubufOffs[] = {0, 0, 768};
|
||||
size_t ubufSizes[] = {768, 768, 256};
|
||||
size_t texCount = 0;
|
||||
boo::ITexture* texs[7] = {};
|
||||
boo::ObjToken<boo::ITexture> texs[7] = {};
|
||||
if (m_patternTex1)
|
||||
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
|
||||
if (m_patternTex2)
|
||||
|
@ -545,7 +546,7 @@ boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::C
|
|||
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
|
||||
if (m_lightmap)
|
||||
texs[texCount++] = (*m_lightmap)->GetBooTexture();
|
||||
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, door ? 1 : 3,
|
||||
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo.get(), nullptr, nullptr, door ? 1 : 3,
|
||||
ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr);
|
||||
}
|
||||
|
||||
|
|
|
@ -122,21 +122,22 @@ struct CFogVolumeFilterGLDataBindingFactory : TShader<CFogVolumeFilter>::IDataBi
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CFogVolumeFilterVulkanDataBindingFactory : TShader<CFogVolumeFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumeFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumeFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
boo::ITexture* texs[] = { CGraphics::g_SpareTexture, CGraphics::g_SpareTexture,
|
||||
g_Renderer->GetFogRampTex() };
|
||||
boo::ObjToken<boo::ITexture> texs[] = { CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
|
||||
g_Renderer->GetFogRampTex().get() };
|
||||
int bindIdxs[] = {0, 1, 0};
|
||||
bool bindDepth[] = {true, true, false};
|
||||
boo::IGraphicsBuffer* ubufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {filter.m_uniBuf.get()};
|
||||
|
||||
filter.m_dataBind1Way = cctx.newShaderDataBinding(s_1WayPipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, ubufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
|
||||
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
|
||||
filter.m_dataBind2Way = cctx.newShaderDataBinding(s_2WayPipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, ubufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
|
||||
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
|
||||
return filter.m_dataBind1Way;
|
||||
}
|
||||
|
@ -182,6 +183,14 @@ CFogVolumeFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
return new CFogVolumeFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CFogVolumeFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_1WayPipeline.reset();
|
||||
s_2WayPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -83,27 +83,28 @@ static const char* FS2Way =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CFogVolumeFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_1WayPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_2WayPipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_1WayPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_2WayPipeline;
|
||||
|
||||
struct CFogVolumeFilterD3DDataBindingFactory : TShader<CFogVolumeFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumeFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumeFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
boo::ITexture* texs[] = { CGraphics::g_SpareTexture, CGraphics::g_SpareTexture,
|
||||
g_Renderer->GetFogRampTex() };
|
||||
boo::ObjToken<boo::ITexture> texs[] = { CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
|
||||
g_Renderer->GetFogRampTex().get() };
|
||||
int bindIdxs[] = {0, 1, 0};
|
||||
bool bindDepth[] = {true, true, false};
|
||||
boo::IGraphicsBuffer* ubufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {filter.m_uniBuf.get()};
|
||||
|
||||
filter.m_dataBind1Way = cctx.newShaderDataBinding(s_1WayPipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, ubufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
|
||||
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
|
||||
filter.m_dataBind2Way = cctx.newShaderDataBinding(s_2WayPipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, ubufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
|
||||
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
|
||||
return filter.m_dataBind1Way;
|
||||
}
|
||||
|
@ -127,4 +128,12 @@ CFogVolumeFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CFogVolumeFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CFogVolumeFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_1WayPipeline.reset();
|
||||
s_2WayPipeline.reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -52,14 +52,15 @@ struct CFogVolumePlaneShaderGLDataBindingFactory : TShader<CFogVolumePlaneShader
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CFogVolumePlaneShaderVulkanDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumePlaneShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumePlaneShader& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
for (int i=0 ; i<4 ; ++i)
|
||||
filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 0, nullptr,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
return filter.m_dataBinds[0];
|
||||
}
|
||||
|
@ -116,6 +117,16 @@ CFogVolumePlaneShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::Greater, false, false, false, boo::CullMode::Backface);
|
||||
return new CFogVolumePlaneShaderVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CFogVolumePlaneShader::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipelines[0].reset();
|
||||
s_Pipelines[1].reset();
|
||||
s_Pipelines[2].reset();
|
||||
s_Pipelines[3].reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -23,19 +23,20 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipelines[4] = {};
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipelines[4];
|
||||
|
||||
struct CFogVolumePlaneShaderD3DDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumePlaneShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CFogVolumePlaneShader& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
for (int i=0 ; i<4 ; ++i)
|
||||
filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 0, nullptr,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
return filter.m_dataBinds[0];
|
||||
}
|
||||
|
@ -64,4 +65,14 @@ CFogVolumePlaneShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CFogVolumePlaneShaderD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CFogVolumePlaneShader::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipelines[0].reset();
|
||||
s_Pipelines[1].reset();
|
||||
s_Pipelines[2].reset();
|
||||
s_Pipelines[3].reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -167,13 +167,16 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
|
|||
struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||
{
|
||||
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
|
||||
boo::IShaderPipeline* pipeline, boo::ITexture* texture)
|
||||
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
|
||||
const boo::ObjToken<boo::ITexture>& texture)
|
||||
{
|
||||
int texCount = 0;
|
||||
boo::ITexture* textures[1];
|
||||
boo::ObjToken<boo::ITexture> textures[1];
|
||||
|
||||
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
|
||||
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
|
||||
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||
renderer.m_uniformBuf.getBufferInfo();
|
||||
if (texture)
|
||||
{
|
||||
|
@ -186,12 +189,12 @@ struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
|||
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
||||
}
|
||||
|
||||
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
size_t ubufOffs[] = {size_t(ubufInfo.second)};
|
||||
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
|
||||
|
||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
|
||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first.get(),
|
||||
nullptr, nullptr, 1, uniforms,
|
||||
stages, ubufOffs, ubufSizes, texCount, textures,
|
||||
nullptr, nullptr, vbufInfo.second);
|
||||
|
|
|
@ -89,13 +89,16 @@ static const char* FS_HLSL_NOTEX =
|
|||
struct HLSLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||
{
|
||||
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
|
||||
boo::IShaderPipeline* pipeline, boo::ITexture* texture)
|
||||
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
|
||||
const boo::ObjToken<boo::ITexture>& texture)
|
||||
{
|
||||
int texCount = 0;
|
||||
boo::ITexture* textures[1];
|
||||
boo::ObjToken<boo::ITexture> textures[1];
|
||||
|
||||
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
|
||||
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
|
||||
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||
renderer.m_uniformBuf.getBufferInfo();
|
||||
if (texture)
|
||||
{
|
||||
|
@ -108,12 +111,12 @@ struct HLSLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
|||
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
||||
}
|
||||
|
||||
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
size_t ubufOffs[] = {size_t(ubufInfo.second)};
|
||||
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
|
||||
|
||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
|
||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first.get(),
|
||||
nullptr, nullptr, 1, uniforms, stages,
|
||||
ubufOffs, ubufSizes, texCount, textures,
|
||||
nullptr, nullptr, vbufInfo.second);
|
||||
|
|
|
@ -71,14 +71,15 @@ struct CMapSurfaceShaderGLDataBindingFactory : TShader<CMapSurfaceShader>::IData
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CMapSurfaceShaderVulkanDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CMapSurfaceShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CMapSurfaceShader& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, filter.m_ibo, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, filter.m_ibo.get(), 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
return filter.m_dataBind;
|
||||
}
|
||||
|
@ -116,6 +117,13 @@ CMapSurfaceShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
|
||||
return new CMapSurfaceShaderVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CMapSurfaceShader::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -44,19 +44,20 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
|
||||
struct CMapSurfaceShaderD3DDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CMapSurfaceShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CMapSurfaceShader& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, filter.m_ibo, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, filter.m_ibo.get(), 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
return filter.m_dataBind;
|
||||
}
|
||||
|
@ -76,4 +77,11 @@ CMapSurfaceShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CMapSurfaceShaderD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CMapSurfaceShader::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -150,18 +150,19 @@ void CParticleSwooshShaders::Shutdown<boo::GLDataFactory>()
|
|||
#if BOO_HAS_VULKAN
|
||||
struct VulkanParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CParticleSwooshShaders& shaders)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CParticleSwooshShaders& shaders)
|
||||
{
|
||||
CParticleSwoosh& gen = shaders.m_gen;
|
||||
CSwooshDescription* desc = gen.GetDesc();
|
||||
|
||||
CUVElement* texr = desc->x3c_TEXR.get();
|
||||
boo::ITexture* textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
|
||||
boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
|
||||
|
||||
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
|
||||
gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, CParticleSwooshShaders::m_vtxFormat,
|
||||
gen.m_vertBuf, nullptr, nullptr, 1, uniforms,
|
||||
gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms,
|
||||
nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -213,6 +214,22 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
|
|||
|
||||
return new struct VulkanParticleSwooshDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CParticleSwooshShaders::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
m_vtxFormat.reset();
|
||||
|
||||
m_texZWrite.reset();
|
||||
m_texNoZWrite.reset();
|
||||
m_texAdditiveZWrite.reset();
|
||||
m_texAdditiveNoZWrite.reset();
|
||||
|
||||
m_noTexZWrite.reset();
|
||||
m_noTexNoZWrite.reset();
|
||||
m_noTexAdditiveZWrite.reset();
|
||||
m_noTexAdditiveNoZWrite.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -64,18 +64,19 @@ static const char* FS_NOTEX =
|
|||
|
||||
struct D3DParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CParticleSwooshShaders& shaders)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CParticleSwooshShaders& shaders)
|
||||
{
|
||||
CParticleSwoosh& gen = shaders.m_gen;
|
||||
CSwooshDescription* desc = gen.GetDesc();
|
||||
|
||||
CUVElement* texr = desc->x3c_TEXR.get();
|
||||
boo::ITexture* textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
|
||||
boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
|
||||
|
||||
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
|
||||
gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, CParticleSwooshShaders::m_vtxFormat,
|
||||
gen.m_vertBuf, nullptr, nullptr, 1, uniforms,
|
||||
gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms,
|
||||
nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -128,4 +129,19 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
|
|||
return new struct D3DParticleSwooshDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CParticleSwooshShaders::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
m_vtxFormat.reset();
|
||||
|
||||
m_texZWrite.reset();
|
||||
m_texNoZWrite.reset();
|
||||
m_texAdditiveZWrite.reset();
|
||||
m_texAdditiveNoZWrite.reset();
|
||||
|
||||
m_noTexZWrite.reset();
|
||||
m_noTexNoZWrite.reset();
|
||||
m_noTexAdditiveZWrite.reset();
|
||||
m_noTexAdditiveNoZWrite.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -230,56 +230,57 @@ struct CPhazonSuitFilterGLDataBindingFactory : TShader<CPhazonSuitFilter>::IData
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CPhazonSuitFilterVulkanDataBindingFactory : TShader<CPhazonSuitFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CPhazonSuitFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CPhazonSuitFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBufBlurX};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBufBlurX.get()};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ITexture* texs[4];
|
||||
boo::ObjToken<boo::ITexture> texs[4];
|
||||
int texBindIdxs[4];
|
||||
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 1;
|
||||
filter.m_dataBindBlurX = cctx.newShaderDataBinding(s_BlurPipeline,
|
||||
s_BlurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
|
||||
s_BlurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
|
||||
|
||||
bufs[0] = filter.m_uniBufBlurY;
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
bufs[0] = filter.m_uniBufBlurY.get();
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 2;
|
||||
filter.m_dataBindBlurY = cctx.newShaderDataBinding(s_BlurPipeline,
|
||||
s_BlurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
|
||||
s_BlurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
|
||||
|
||||
bufs[0] = filter.m_uniBuf;
|
||||
bufs[0] = filter.m_uniBuf.get();
|
||||
size_t texCount;
|
||||
if (filter.m_indTex)
|
||||
{
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 0;
|
||||
texs[1] = filter.m_indTex->GetBooTexture();
|
||||
texBindIdxs[1] = 0;
|
||||
texs[2] = CGraphics::g_SpareTexture;
|
||||
texs[2] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[2] = 1;
|
||||
texs[3] = CGraphics::g_SpareTexture;
|
||||
texs[3] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[3] = 2;
|
||||
texCount = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 0;
|
||||
texs[1] = CGraphics::g_SpareTexture;
|
||||
texs[1] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[1] = 1;
|
||||
texs[2] = CGraphics::g_SpareTexture;
|
||||
texs[2] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[2] = 2;
|
||||
texCount = 3;
|
||||
}
|
||||
|
||||
return cctx.newShaderDataBinding(filter.m_indTex ? s_IndPipeline : s_Pipeline,
|
||||
s_VtxFmt, filter.m_vbo, nullptr, nullptr,
|
||||
s_VtxFmt, filter.m_vbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, texCount, texs, texBindIdxs, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -343,6 +344,17 @@ CPhazonSuitFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::None, false, false, true, boo::CullMode::None);
|
||||
return new CPhazonSuitFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CPhazonSuitFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_BlurVtxFmt.reset();
|
||||
|
||||
s_IndPipeline.reset();
|
||||
s_Pipeline.reset();
|
||||
s_BlurPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -147,64 +147,65 @@ static const char* BlurFS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CPhazonSuitFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IVertexFormat* s_BlurVtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_IndPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_BlurPipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_BlurVtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_IndPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_BlurPipeline;
|
||||
|
||||
struct CPhazonSuitFilterD3DDataBindingFactory : TShader<CPhazonSuitFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CPhazonSuitFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CPhazonSuitFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBufBlurX};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBufBlurX.get()};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ITexture* texs[4];
|
||||
boo::ObjToken<boo::ITexture> texs[4];
|
||||
int texBindIdxs[4];
|
||||
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 1;
|
||||
filter.m_dataBindBlurX = cctx.newShaderDataBinding(s_BlurPipeline,
|
||||
s_BlurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
|
||||
s_BlurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
|
||||
|
||||
bufs[0] = filter.m_uniBufBlurY;
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
bufs[0] = filter.m_uniBufBlurY.get();
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 2;
|
||||
filter.m_dataBindBlurY = cctx.newShaderDataBinding(s_BlurPipeline,
|
||||
s_BlurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
|
||||
s_BlurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
|
||||
|
||||
bufs[0] = filter.m_uniBuf;
|
||||
bufs[0] = filter.m_uniBuf.get();
|
||||
size_t texCount;
|
||||
if (filter.m_indTex)
|
||||
{
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 0;
|
||||
texs[1] = filter.m_indTex->GetBooTexture();
|
||||
texBindIdxs[1] = 0;
|
||||
texs[2] = CGraphics::g_SpareTexture;
|
||||
texs[2] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[2] = 1;
|
||||
texs[3] = CGraphics::g_SpareTexture;
|
||||
texs[3] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[3] = 2;
|
||||
texCount = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
texs[0] = CGraphics::g_SpareTexture;
|
||||
texs[0] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[0] = 0;
|
||||
texs[1] = CGraphics::g_SpareTexture;
|
||||
texs[1] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[1] = 1;
|
||||
texs[2] = CGraphics::g_SpareTexture;
|
||||
texs[2] = CGraphics::g_SpareTexture.get();
|
||||
texBindIdxs[2] = 2;
|
||||
texCount = 3;
|
||||
}
|
||||
|
||||
return cctx.newShaderDataBinding(filter.m_indTex ? s_IndPipeline : s_Pipeline,
|
||||
s_VtxFmt, filter.m_vbo, nullptr, nullptr,
|
||||
s_VtxFmt, filter.m_vbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, texCount, texs, texBindIdxs, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -238,4 +239,14 @@ CPhazonSuitFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CPhazonSuitFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CPhazonSuitFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_BlurVtxFmt.reset();
|
||||
|
||||
s_IndPipeline.reset();
|
||||
s_Pipeline.reset();
|
||||
s_BlurPipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,15 +85,16 @@ struct CRadarPaintShaderGLDataBindingFactory : TShader<CRadarPaintShader>::IData
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CRadarPaintShaderVulkanDataBindingFactory : TShader<CRadarPaintShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CRadarPaintShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CRadarPaintShader& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
nullptr, filter.m_vbo, nullptr, 1, bufs,
|
||||
nullptr, filter.m_vbo.get(), nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -138,6 +139,13 @@ CRadarPaintShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
return new CRadarPaintShaderVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CRadarPaintShader::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -51,20 +51,21 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CRadarPaintShader)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
|
||||
struct CRadarPaintShaderD3DDataBindingFactory : TShader<CRadarPaintShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CRadarPaintShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CRadarPaintShader& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
nullptr, filter.m_vbo, nullptr, 1, bufs,
|
||||
nullptr, filter.m_vbo.get(), nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -92,4 +93,10 @@ CRadarPaintShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CRadarPaintShaderD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CRadarPaintShader::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -151,16 +151,16 @@ struct CRandomStaticFilterGLDataBindingFactory : TMultiBlendShader<CRandomStatic
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CRandomStaticFilterVulkanDataBindingFactory : TMultiBlendShader<CRandomStaticFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CRandomStaticFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CRandomStaticFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {g_Renderer->GetRandomStaticEntropyTex()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {g_Renderer->GetRandomStaticEntropyTex().get()};
|
||||
return cctx.newShaderDataBinding(filter.m_cookieCutter ? s_CookieCutterPipeline : SelectPipeline(type),
|
||||
s_VtxFmt, filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
s_VtxFmt, filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -219,6 +219,16 @@ CRandomStaticFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::LEqual, true, false, false, boo::CullMode::None);
|
||||
return new CRandomStaticFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CRandomStaticFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
s_CookieCutterPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -105,13 +105,13 @@ static const char* FSCookieCutter =
|
|||
|
||||
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CRandomStaticFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_AddPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_MultPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_CookieCutterPipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_CookieCutterPipeline;
|
||||
|
||||
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -122,22 +122,22 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
|
|||
case EFilterType::Multiply:
|
||||
return s_MultPipeline;
|
||||
default:
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
struct CRandomStaticFilterD3DDataBindingFactory : TMultiBlendShader<CRandomStaticFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CRandomStaticFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CRandomStaticFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {g_Renderer->GetRandomStaticEntropyTex()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {g_Renderer->GetRandomStaticEntropyTex().get()};
|
||||
return cctx.newShaderDataBinding(filter.m_cookieCutter ? s_CookieCutterPipeline : SelectPipeline(type),
|
||||
s_VtxFmt, filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
s_VtxFmt, filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -170,4 +170,13 @@ CRandomStaticFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CRandomStaticFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CRandomStaticFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
s_CookieCutterPipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -89,15 +89,15 @@ struct CScanLinesFilterGLDataBindingFactory : TMultiBlendShader<CScanLinesFilter
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CScanLinesFilterVulkanDataBindingFactory : TMultiBlendShader<CScanLinesFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CScanLinesFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CScanLinesFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* vbo = filter.m_even ?
|
||||
g_Renderer->GetScanLinesEvenVBO() : g_Renderer->GetScanLinesOddVBO();
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> vbo = filter.m_even ?
|
||||
g_Renderer->GetScanLinesEvenVBO().get() : g_Renderer->GetScanLinesOddVBO().get();
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
|
||||
vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
|
@ -149,6 +149,15 @@ CScanLinesFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
return new CScanLinesFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CScanLinesFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -46,12 +46,12 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CScanLinesFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_AddPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_MultPipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
|
||||
|
||||
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -68,15 +68,15 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
|
|||
|
||||
struct CScanLinesFilterD3DDataBindingFactory : TMultiBlendShader<CScanLinesFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CScanLinesFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CScanLinesFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* vbo = filter.m_even ?
|
||||
g_Renderer->GetScanLinesEvenVBO() : g_Renderer->GetScanLinesOddVBO();
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> vbo = filter.m_even ?
|
||||
g_Renderer->GetScanLinesEvenVBO().get() : g_Renderer->GetScanLinesOddVBO().get();
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
|
||||
vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
|
@ -106,4 +106,13 @@ CScanLinesFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CScanLinesFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CScanLinesFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -80,15 +80,16 @@ struct CSpaceWarpFilterGLDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBi
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CSpaceWarpFilterVulkanDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CSpaceWarpFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CSpaceWarpFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_warpTex.get()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -124,6 +125,13 @@ TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo
|
|||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
return new CSpaceWarpFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CSpaceWarpFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -55,20 +55,21 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
|
||||
struct CSpaceWarpFilterD3DDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CSpaceWarpFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CSpaceWarpFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_warpTex.get()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -88,4 +89,10 @@ TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo
|
|||
return new CSpaceWarpFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CSpaceWarpFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -184,6 +184,17 @@ CTextSupportShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CTextSupportShader::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_TextVtxFmt.reset();
|
||||
s_TextAlphaPipeline.reset();
|
||||
s_TextAddPipeline.reset();
|
||||
s_ImageVtxFmt.reset();
|
||||
s_ImageAlphaPipeline.reset();
|
||||
s_ImageAddPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -160,4 +160,14 @@ CTextSupportShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CTextSupportShader::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_TextVtxFmt.reset();
|
||||
s_TextAlphaPipeline.reset();
|
||||
s_TextAddPipeline.reset();
|
||||
s_ImageVtxFmt.reset();
|
||||
s_ImageAlphaPipeline.reset();
|
||||
s_ImageAddPipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -170,16 +170,16 @@ struct CTexturedQuadFilterGLDataBindingFactory : TMultiBlendShader<CTexturedQuad
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CTexturedQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CTexturedQuadFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CTexturedQuadFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_booTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -238,6 +238,16 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
return new CTexturedQuadFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CTexturedQuadFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AlphaGEqualPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
|
||||
|
@ -266,16 +276,16 @@ struct CTexturedQuadFilterAlphaGLDataBindingFactory : TMultiBlendShader<CTexture
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CTexturedQuadFilterAlphaVulkanDataBindingFactory : TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CTexturedQuadFilterAlpha& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CTexturedQuadFilterAlpha& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_booTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectAlphaPipeline(type), s_AVtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -327,6 +337,15 @@ CTexturedQuadFilterAlpha::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::None, false, true, true, boo::CullMode::None);
|
||||
return new CTexturedQuadFilterAlphaVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CTexturedQuadFilterAlpha::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_AVtxFmt.reset();
|
||||
s_AAlphaPipeline.reset();
|
||||
s_AAddPipeline.reset();
|
||||
s_AMultPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -106,13 +106,13 @@ static const char* FSAlpha =
|
|||
|
||||
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_AlphaGEqualPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_AddPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_MultPipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
|
||||
|
||||
static boo::IShaderPipeline* SelectPipeline(EFilterType type, bool gequal)
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, bool gequal)
|
||||
{
|
||||
if (gequal)
|
||||
return s_AlphaGEqualPipeline;
|
||||
|
@ -125,22 +125,22 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type, bool gequal)
|
|||
case EFilterType::Multiply:
|
||||
return s_MultPipeline;
|
||||
default:
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
struct CTexturedQuadFilterD3DDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CTexturedQuadFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CTexturedQuadFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_booTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -173,12 +173,22 @@ CTexturedQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CTexturedQuadFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
static boo::IVertexFormat* s_AVtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_AAlphaPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_AAddPipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_AMultPipeline = nullptr;
|
||||
template <>
|
||||
void CTexturedQuadFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AlphaGEqualPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
}
|
||||
|
||||
static boo::IShaderPipeline* SelectAlphaPipeline(EFilterType type)
|
||||
static boo::ObjToken<boo::IVertexFormat> s_AVtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AAlphaPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AAddPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AMultPipeline;
|
||||
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -189,22 +199,22 @@ static boo::IShaderPipeline* SelectAlphaPipeline(EFilterType type)
|
|||
case EFilterType::Multiply:
|
||||
return s_AMultPipeline;
|
||||
default:
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
struct CTexturedQuadFilterAlphaD3DDataBindingFactory : TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type,
|
||||
CTexturedQuadFilterAlpha& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
EFilterType type, CTexturedQuadFilterAlpha& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_booTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectAlphaPipeline(type), s_AVtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -233,4 +243,12 @@ CTexturedQuadFilterAlpha::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CTexturedQuadFilterAlphaD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CTexturedQuadFilterAlpha::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_AVtxFmt.reset();
|
||||
s_AAlphaPipeline.reset();
|
||||
s_AAddPipeline.reset();
|
||||
s_AMultPipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -102,15 +102,16 @@ struct CThermalColdFilterGLDataBindingFactory : TShader<CThermalColdFilter>::IDa
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CThermalColdFilterVulkanDataBindingFactory : TShader<CThermalColdFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalColdFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalColdFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_shiftTex.get()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -146,6 +147,13 @@ TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize
|
|||
boo::ZTest::None, false, true, true, boo::CullMode::None);
|
||||
return new CThermalColdFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CThermalColdFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -77,20 +77,21 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
|
||||
struct CThermalColdFilterD3DDataBindingFactory : TShader<CThermalColdFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalColdFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalColdFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_shiftTex.get()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -110,4 +111,10 @@ TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize
|
|||
return new CThermalColdFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CThermalColdFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,15 +79,16 @@ struct CThermalHotFilterGLDataBindingFactory : TShader<CThermalHotFilter>::IData
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CThermalHotFilterVulkanDataBindingFactory : TShader<CThermalHotFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalHotFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalHotFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, g_Renderer->GetThermoPalette()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), g_Renderer->GetThermoPalette()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -123,6 +124,13 @@ TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(b
|
|||
boo::ZTest::None, false, true, true, boo::CullMode::None);
|
||||
return new CThermalHotFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CThermalHotFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -54,20 +54,21 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
|
||||
struct CThermalHotFilterD3DDataBindingFactory : TShader<CThermalHotFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalHotFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CThermalHotFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, g_Renderer->GetThermoPalette()};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), g_Renderer->GetThermoPalette().get()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -87,4 +88,10 @@ TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(b
|
|||
return new CThermalHotFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CThermalHotFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,17 +74,18 @@ struct CWorldShadowShaderGLDataBindingFactory : TShader<CWorldShadowShader>::IDa
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CWorldShadowShaderVulkanDataBindingFactory : TShader<CWorldShadowShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CWorldShadowShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CWorldShadowShader& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
filter.m_zDataBind = cctx.newShaderDataBinding(s_ZPipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -128,6 +129,14 @@ CWorldShadowShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
|
||||
return new CWorldShadowShaderVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CWorldShadowShader::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
s_ZPipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -43,23 +43,24 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CWorldShadowShader)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::IShaderPipeline* s_ZPipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_ZPipeline;
|
||||
|
||||
struct CWorldShadowShaderD3DDataBindingFactory : TShader<CWorldShadowShader>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CWorldShadowShader& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CWorldShadowShader& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
filter.m_zDataBind = cctx.newShaderDataBinding(s_ZPipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -82,5 +83,12 @@ CWorldShadowShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
return new CWorldShadowShaderD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CWorldShadowShader::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
s_ZPipeline.reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -91,15 +91,16 @@ struct CXRayBlurFilterGLDataBindingFactory : TShader<CXRayBlurFilter>::IDataBind
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CXRayBlurFilterVulkanDataBindingFactory : TShader<CXRayBlurFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CXRayBlurFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CXRayBlurFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_booTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -135,6 +136,13 @@ TShader<CXRayBlurFilter>::IDataBindingFactory* CXRayBlurFilter::Initialize(boo::
|
|||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
return new CXRayBlurFilterVulkanDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CXRayBlurFilter::Shutdown<boo::VulkanDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -69,20 +69,21 @@ static const char* FS =
|
|||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CXRayBlurFilter)
|
||||
|
||||
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
||||
|
||||
struct CXRayBlurFilterD3DDataBindingFactory : TShader<CXRayBlurFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CXRayBlurFilter& filter)
|
||||
boo::ObjToken<boo::IShaderDataBinding>
|
||||
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CXRayBlurFilter& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_booTex};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
@ -102,4 +103,10 @@ TShader<CXRayBlurFilter>::IDataBindingFactory* CXRayBlurFilter::Initialize(boo::
|
|||
return new CXRayBlurFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
template <>
|
||||
void CXRayBlurFilter::Shutdown<boo::ID3DDataFactory>()
|
||||
{
|
||||
s_VtxFmt.reset();
|
||||
s_Pipeline.reset();
|
||||
}
|
||||
}
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit fead3cde4a114104dc7aaae39493a0b4ddd274a5
|
||||
Subproject commit 9e67b21251e51ab30f07762fe1a0297045eea7ad
|
2
kabufuda
2
kabufuda
|
@ -1 +1 @@
|
|||
Subproject commit 3cf7aee6175e45e2dd5b45dcf1319ff668afa74d
|
||||
Subproject commit 09e058228206fe019de796d2098dd3843d347f04
|
Loading…
Reference in New Issue