2018-10-07 03:42:33 +00:00
|
|
|
#pragma once
|
2015-08-18 05:54:43 +00:00
|
|
|
|
2015-08-27 00:23:46 +00:00
|
|
|
#include "CMainFlowBase.hpp"
|
2015-08-20 02:52:07 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace urde {
|
2015-08-22 01:58:41 +00:00
|
|
|
class CArchitectureMessage;
|
|
|
|
class CArchitectureQueue;
|
2015-08-18 05:54:43 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace MP1 {
|
2015-08-20 02:52:07 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
class CMainFlow : public CMainFlowBase {
|
2015-08-20 02:52:07 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
CMainFlow() : CMainFlowBase("CMainFlow") {}
|
|
|
|
void AdvanceGameState(CArchitectureQueue& queue);
|
|
|
|
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
|
|
|
|
bool GetIsContinueDraw() const { return false; }
|
|
|
|
void Draw() const {}
|
2015-08-18 05:54:43 +00:00
|
|
|
};
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace MP1
|
2015-08-27 00:23:46 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace urde
|