2018-10-07 03:42:33 +00:00
|
|
|
#pragma once
|
2016-04-25 05:03:38 +00:00
|
|
|
|
|
|
|
#include "World/CPatterned.hpp"
|
2018-11-17 05:05:57 +00:00
|
|
|
#include "Character/CBoneTracking.hpp"
|
|
|
|
#include "Weapon/CProjectileInfo.hpp"
|
2016-04-25 05:03:38 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace urde {
|
2016-04-25 05:03:38 +00:00
|
|
|
class CDamageInfo;
|
2018-11-17 05:05:57 +00:00
|
|
|
class CCollisionActorManager;
|
2016-04-25 05:03:38 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace MP1 {
|
|
|
|
class CNewIntroBoss : public CPatterned {
|
|
|
|
pas::ELocomotionType x568_locomotion = pas::ELocomotionType::Relaxed;
|
2019-01-03 03:47:28 +00:00
|
|
|
u32 x56c_stateProg = 0;
|
2019-01-05 08:34:09 +00:00
|
|
|
float x570_minTurnAngle;
|
2018-12-08 05:30:43 +00:00
|
|
|
CBoneTracking x574_boneTracking;
|
|
|
|
CProjectileInfo x5ac_projectileInfo;
|
|
|
|
TUniqueId x5d4_stage1Projectile = kInvalidUniqueId;
|
|
|
|
TUniqueId x5d6_stage2Projectile = kInvalidUniqueId;
|
|
|
|
TUniqueId x5d8_stage3Projectile = kInvalidUniqueId;
|
|
|
|
std::string x5dc_damageLocator; // ???
|
|
|
|
std::unique_ptr<CCollisionActorManager> x5ec_collisionManager;
|
2019-01-03 03:47:28 +00:00
|
|
|
CAssetId x5f0_beamContactFxId;
|
|
|
|
CAssetId x5f4_beamPulseFxId;
|
|
|
|
CAssetId x5f8_beamTextureId;
|
|
|
|
CAssetId x5fc_beamGlowTextureId;
|
2018-12-08 05:30:43 +00:00
|
|
|
TUniqueId x600_headActor = kInvalidUniqueId;
|
|
|
|
TUniqueId x602_pelvisActor = kInvalidUniqueId;
|
|
|
|
zeus::CVector3f x604_predictedPlayerPos;
|
|
|
|
zeus::CVector3f x610_lookPos;
|
2019-01-03 03:47:28 +00:00
|
|
|
zeus::CVector3f x61c_startPlayerPos;
|
|
|
|
float x628_firingTime = 0.f;
|
2018-12-08 05:30:43 +00:00
|
|
|
zeus::CVector3f x62c_targetPos;
|
|
|
|
float x638_ = 0.2f;
|
|
|
|
float x63c_attackTime = 8.f;
|
|
|
|
float x640_initialHp = 0.f;
|
|
|
|
zeus::CTransform x644_;
|
|
|
|
s16 x674_rumbleVoice = -1;
|
|
|
|
TUniqueId x676_curProjectile = kInvalidUniqueId;
|
|
|
|
bool x678_ = false;
|
|
|
|
pas::ELocomotionType GetLocoForHealth(const CStateManager&) const;
|
|
|
|
pas::EGenerateType GetGenerateForHealth(const CStateManager&) const;
|
|
|
|
float GetNextAttackTime(CStateManager&) const;
|
|
|
|
zeus::CVector3f PlayerPos(const CStateManager&) const;
|
|
|
|
void DeleteBeam(CStateManager&);
|
|
|
|
void StopRumble(CStateManager&);
|
2017-01-18 22:30:02 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
public:
|
|
|
|
DEFINE_PATTERNED(NewIntroBoss)
|
|
|
|
CNewIntroBoss(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
2019-01-31 20:44:05 +00:00
|
|
|
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, float minTurnAngle,
|
|
|
|
CAssetId projectile, const CDamageInfo& dInfo, CAssetId beamContactFxId, CAssetId beamPulseFxId,
|
|
|
|
CAssetId beamTextureId, CAssetId beamGlowTextureId);
|
2018-11-17 05:05:57 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void Accept(IVisitor& visitor);
|
|
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager&);
|
|
|
|
void Think(float dt, CStateManager& mgr);
|
|
|
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
|
|
|
void OnScanStateChanged(EScanState, CStateManager&);
|
|
|
|
CProjectileInfo* GetProjectileInfo() { return &x5ac_projectileInfo; }
|
|
|
|
zeus::CAABox GetSortingBounds(const CStateManager&) const {
|
|
|
|
zeus::CAABox box = GetModelData()->GetBounds();
|
|
|
|
return zeus::CAABox({-0.5f, -0.5f, box.min.z()}, {0.5f, 0.5f, box.max.z()}).getTransformedAABox(x34_transform);
|
|
|
|
}
|
2018-11-17 05:05:57 +00:00
|
|
|
|
2019-01-29 08:28:35 +00:00
|
|
|
rstl::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
|
2018-12-08 05:30:43 +00:00
|
|
|
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
|
|
|
|
void Generate(CStateManager&, EStateMsg, float);
|
|
|
|
void Attack(CStateManager&, EStateMsg, float);
|
|
|
|
void Patrol(CStateManager&, EStateMsg, float);
|
|
|
|
bool ShouldTurn(CStateManager&, float);
|
|
|
|
bool ShouldAttack(CStateManager&, float);
|
|
|
|
bool AIStage(CStateManager&, float);
|
|
|
|
bool AnimOver(CStateManager&, float);
|
|
|
|
bool InAttackPosition(CStateManager&, float);
|
2016-04-25 05:03:38 +00:00
|
|
|
};
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace MP1
|
|
|
|
} // namespace urde
|