metaforce/Runtime/GuiSys/CHudRadarInterface.cpp

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#include "CHudRadarInterface.hpp"
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#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CGuiFrame.hpp"
#include "CGuiCamera.hpp"
#include "CStateManager.hpp"
#include "CGameState.hpp"
#include "World/CPlayer.hpp"
#include "Camera/CGameCamera.hpp"
#include "zeus/CEulerAngles.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "World/CWallCrawlerSwarm.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {
x0_txtrRadarPaint = g_SimplePool->GetObj("TXTR_RadarPaint");
x3c_24_visibleGame = true;
x3c_25_visibleDebug = true;
x40_BaseWidget_RadarStuff = baseHud.FindWidget("BaseWidget_RadarStuff");
x44_camera = baseHud.GetFrameCamera();
xc_radarStuffXf = x40_BaseWidget_RadarStuff->GetLocalTransform();
x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
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}
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void CHudRadarInterface::DoDrawRadarPaint(const zeus::CVector3f& translate, float radius,
const zeus::CColor& color) const {
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radius *= 4.f;
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m_paintInsts.emplace_back();
CRadarPaintShader::Instance& inst = m_paintInsts.back();
inst.pos[0] = translate + zeus::CVector3f(-radius, 0.f, radius);
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inst.uv[0].assign(0.f, 1.f);
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inst.pos[1] = translate + zeus::CVector3f(-radius, 0.f, -radius);
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inst.uv[1].assign(0.f, 0.f);
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inst.pos[2] = translate + zeus::CVector3f(radius, 0.f, radius);
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inst.uv[2].assign(1.f, 1.f);
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inst.pos[3] = translate + zeus::CVector3f(radius, 0.f, -radius);
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inst.uv[3].assign(1.f, 0.f);
inst.color = color;
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}
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void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
const SRadarPaintDrawParms& parms) const {
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zeus::CVector2f playerToEnemy = enemyPos.toVec2f() - parms.x0_playerPos.toVec2f();
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float zDelta = std::fabs(enemyPos.z() - parms.x0_playerPos.z());
if (playerToEnemy.magnitude() <= parms.x78_xyRadius && zDelta <= parms.x7c_zRadius) {
if (zDelta > parms.x80_ZCloseRadius)
alpha *= 1.f - (zDelta - parms.x80_ZCloseRadius) / (parms.x7c_zRadius - parms.x80_ZCloseRadius);
zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
color.a() *= alpha;
color.a() *= parms.x74_alpha;
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DoDrawRadarPaint(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y()), radius, color);
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}
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}
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void CHudRadarInterface::SetIsVisibleGame(bool v) {
x3c_24_visibleGame = v;
x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
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}
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void CHudRadarInterface::Update(float dt, const CStateManager& mgr) {
CPlayerState& playerState = *mgr.GetPlayerState();
float visorTransFactor = (playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat)
? playerState.GetVisorTransitionFactor()
: 0.f;
zeus::CColor color = g_tweakGuiColors->GetRadarStuffColor();
color.a() *= g_GameState->GameOptions().GetHUDAlpha() / 255.f * visorTransFactor;
x40_BaseWidget_RadarStuff->SetColor(color);
bool tweakVis = g_tweakGui->GetHudVisMode() >= ITweakGui::EHudVisMode::Three;
if (tweakVis != x3c_25_visibleDebug) {
x3c_25_visibleDebug = tweakVis;
x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
}
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}
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void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) const {
alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f;
if (g_tweakGui->GetHudVisMode() == ITweakGui::EHudVisMode::Zero || !x3c_24_visibleGame || !x0_txtrRadarPaint ||
!x0_txtrRadarPaint.IsLoaded())
return;
SRadarPaintDrawParms drawParms;
CPlayer& player = mgr.GetPlayer();
if (player.IsOverrideRadarRadius()) {
drawParms.x78_xyRadius = player.GetRadarXYRadiusOverride();
drawParms.x7c_zRadius = player.GetRadarZRadiusOverride();
drawParms.x80_ZCloseRadius = 0.667f * drawParms.x7c_zRadius;
} else {
drawParms.x78_xyRadius = g_tweakGui->GetRadarXYRadius();
drawParms.x7c_zRadius = g_tweakGui->GetRadarZRadius();
drawParms.x80_ZCloseRadius = g_tweakGui->GetRadarZCloseRadius();
}
drawParms.x6c_scopeRadius = g_tweakGui->GetRadarScopeCoordRadius();
drawParms.x70_scopeScalar = drawParms.x6c_scopeRadius / drawParms.x78_xyRadius;
float camZ =
zeus::CEulerAngles(zeus::CQuaternion(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis)).z();
zeus::CRelAngle angleZ(camZ);
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angleZ.makeRel();
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drawParms.xc_preTranslate = zeus::CTransform::RotateY(angleZ);
drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
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m_paintInsts.clear();
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x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
CGraphics::SetModelMatrix(drawParms.x3c_postTranslate);
zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
playerColor.a() *= alpha;
DoDrawRadarPaint(zeus::skZero3f, g_tweakGui->GetRadarPlayerPaintRadius(), playerColor);
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zeus::CAABox radarBounds(
player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
player.GetTranslation().z() - drawParms.x7c_zRadius, player.GetTranslation().x() + drawParms.x78_xyRadius,
player.GetTranslation().y() + drawParms.x78_xyRadius, player.GetTranslation().z() + drawParms.x7c_zRadius);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, radarBounds,
CMaterialFilter(CMaterialList(EMaterialTypes::Target, EMaterialTypes::RadarObject),
CMaterialList(EMaterialTypes::ExcludeFromRadar),
CMaterialFilter::EFilterType::IncludeExclude),
nullptr);
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drawParms.x0_playerPos = mgr.GetPlayer().GetTranslation();
drawParms.x74_alpha = alpha;
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for (TUniqueId id : nearList) {
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
if (!act->GetActive())
continue;
if (TCastToConstPtr<CWallCrawlerSwarm> swarm = act.GetPtr()) {
float radius = enemyRadius * 0.5f;
for (const CWallCrawlerSwarm::CBoid& boid : swarm->GetBoids()) {
if (!boid.GetActive())
continue;
DrawRadarPaint(boid.GetTranslation(), radius, 0.5f, drawParms);
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}
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} else {
DrawRadarPaint(act->GetTranslation(), enemyRadius, 1.f, drawParms);
}
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}
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}
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m_paintShader.draw(m_paintInsts, x0_txtrRadarPaint.GetObj());
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}
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} // namespace urde