metaforce/Runtime/MP1/CLogBookScreen.hpp

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#pragma once
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#include <memory>
#include <utility>
#include <vector>
#include "Runtime/rstl.hpp"
#include "Runtime/MP1/CArtifactDoll.hpp"
#include "Runtime/MP1/CInGameGuiManager.hpp"
#include "Runtime/MP1/CPauseScreenBase.hpp"
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namespace urde::MP1 {
class CLogBookScreen : public CPauseScreenBase {
rstl::reserved_vector<std::vector<std::pair<CAssetId, bool>>, 5> x19c_scanCompletes;
std::vector<std::pair<TCachedToken<CScannableObjectInfo>, TCachedToken<CStringTable>>> x1f0_curViewScans;
rstl::reserved_vector<std::vector<std::pair<TLockedToken<CScannableObjectInfo>, TLockedToken<CStringTable>>>, 5>
x200_viewScans;
float x254_viewInterp = 0.f;
std::unique_ptr<CArtifactDoll> x258_artifactDoll;
enum class ELeavePauseState { InPause = 0, LeavingPause = 1, LeftPause = 2 };
ELeavePauseState x25c_leavePauseState = ELeavePauseState::InPause;
union {
struct {
bool x260_24_loaded : 1;
bool x260_25_inTextScroll : 1;
bool x260_26_exitTextScroll : 1;
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};
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s32 _dummy = 0;
};
void InitializeLogBook();
void UpdateRightTitles();
void PumpArticleLoad();
bool IsScanCategoryReady(CSaveWorld::EScanCategory category) const;
void UpdateBodyText();
void UpdateBodyImagesAndText();
int NextSurroundingArticleIndex(int cur) const;
bool IsArtifactCategorySelected() const;
int GetSelectedArtifactHeadScanIndex() const;
static bool IsScanComplete(CSaveWorld::EScanCategory category, CAssetId scan, const CPlayerState& playerState);
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public:
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CLogBookScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg);
~CLogBookScreen() override;
bool InputDisabled() const override;
void TransitioningAway() override;
void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override;
void Touch() override;
void ProcessControllerInput(const CFinalInput& input) override;
void Draw(float transInterp, float totalAlpha, float yOff) override;
bool VReady() const override;
void VActivate() override;
void RightTableSelectionChanged(int oldSel, int newSel) override;
void ChangedMode(EMode oldMode) override;
void UpdateRightTable() override;
bool ShouldLeftTableAdvance() const override;
bool ShouldRightTableAdvance() const override;
u32 GetRightTableCount() const override;
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};
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} // namespace urde::MP1