metaforce/Runtime/MP1/CSamusHud.hpp

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#ifndef __URDE_CSAMUSHUD_HPP__
#define __URDE_CSAMUSHUD_HPP__
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#include "CInGameGuiManager.hpp"
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namespace urde
{
class CGuiFrame;
class CStateManager;
namespace MP1
{
class CSamusHud
{
friend class CInGameGuiManager;
CGuiFrame* x274_loadedBaseHud = nullptr;
public:
CSamusHud(CStateManager& stateMgr);
bool CheckLoadComplete(CStateManager& stateMgr);
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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void Touch();
};
}
}
#endif // __URDE_CSAMUSHUD_HPP__