2017-02-12 03:17:18 +00:00
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#ifndef __URDE_CSAMUSHUD_HPP__
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#define __URDE_CSAMUSHUD_HPP__
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2017-02-18 02:19:50 +00:00
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#include "CInGameGuiManager.hpp"
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2017-02-12 03:17:18 +00:00
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namespace urde
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{
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class CGuiFrame;
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class CStateManager;
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namespace MP1
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{
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class CSamusHud
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{
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friend class CInGameGuiManager;
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CGuiFrame* x274_loadedBaseHud = nullptr;
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public:
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CSamusHud(CStateManager& stateMgr);
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bool CheckLoadComplete(CStateManager& stateMgr);
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2017-02-18 02:19:50 +00:00
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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2017-02-12 03:17:18 +00:00
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void Touch();
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};
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}
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}
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#endif // __URDE_CSAMUSHUD_HPP__
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