metaforce/Runtime/MP1/CSamusHud.hpp

29 lines
508 B
C++

#ifndef __URDE_CSAMUSHUD_HPP__
#define __URDE_CSAMUSHUD_HPP__
#include "CInGameGuiManager.hpp"
namespace urde
{
class CGuiFrame;
class CStateManager;
namespace MP1
{
class CSamusHud
{
friend class CInGameGuiManager;
CGuiFrame* x274_loadedBaseHud = nullptr;
public:
CSamusHud(CStateManager& stateMgr);
bool CheckLoadComplete(CStateManager& stateMgr);
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
void Touch();
};
}
}
#endif // __URDE_CSAMUSHUD_HPP__