metaforce/Runtime/Character/CAnimationManager.hpp

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#ifndef __URDE_CANIMATIONMANAGER_HPP__
#define __URDE_CANIMATIONMANAGER_HPP__
#include "CToken.hpp"
#include "CAnimSysContext.hpp"
namespace urde
{
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class CAnimationDatabaseGame;
class CTransitionDatabaseGame;
class CSimplePool;
class CAnimationManager
{
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TToken<CAnimationDatabaseGame> x0_animDB;
CAnimSysContext x8_sysCtx;
public:
CAnimationManager(const TToken<CAnimationDatabaseGame>& animDB,
const CAnimSysContext& sysCtx)
: x0_animDB(animDB), x8_sysCtx(sysCtx) {}
const CAnimationDatabaseGame* GetAnimationDatabase() const {return x0_animDB.GetObj();}
};
}
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#endif // __URDE_CANIMATIONMANAGER_HPP__