metaforce/Runtime/MP1/World/CTryclops.hpp

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#pragma once
#include "World/CPatterned.hpp"
#include "World/CPathFindSearch.hpp"
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namespace urde::MP1 {
class CTryclops : public CPatterned {
static const CDamageVulnerability skVulnerabilities;
CPathFindSearch x568_pathFindSearch;
zeus::CTransform x64c_;
float x67c_;
float x680_;
float x684_;
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float x688_launchSpeed;
float x68c_ = 0.f;
u32 x690_ = 0;
TUniqueId x694_bombId = kInvalidUniqueId;
TUniqueId x696_ = kInvalidUniqueId;
bool x698_24_ : 1;
bool x698_25_ : 1;
bool x698_26_ : 1;
bool x698_27_dizzy : 1;
bool sub8025dbd0(CStateManager&) { return false; }
void LaunchPlayer(CStateManager& mgr, const zeus::CTransform& xf, float);
void DragBomb(CStateManager& mgr, const zeus::CTransform& xf);
void ApplySeparation(CStateManager&);
void GrabBomb(CStateManager& mgr);
void DragPlayer(CStateManager& mgr, const zeus::CVector3f& locOrig);
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bool InRangeToLocator(const zeus::CVector3f& vec, float);
bool sub80260180(const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CAABox&, CStateManager&);
void SuckPlayer(CStateManager& mgr, float);
void AttractPlayer(CStateManager& mgr, const zeus::CVector3f& dest, float);
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void AttractBomb(CStateManager& mgr, float);
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public:
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DEFINE_PATTERNED(Tryclops)
CTryclops(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, const CActorParameters&, float, float, float, float);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const {
if (x698_26_)
return CAi::GetDamageVulnerability();
return &skVulnerabilities;
}
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const {
if (x698_26_)
return CAi::GetDamageVulnerability();
return &skVulnerabilities;
}
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float);
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
bool IsListening() const { return true; }
void Patrol(CStateManager&, EStateMsg, float);
void PathFind(CStateManager&, EStateMsg, float);
void SelectTarget(CStateManager&, EStateMsg, float);
void TargetPatrol(CStateManager&, EStateMsg, float);
void TargetPlayer(CStateManager&, EStateMsg, float);
void TargetCover(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void JumpBack(CStateManager&, EStateMsg, float);
void Shuffle(CStateManager&, EStateMsg, float);
void TurnAround(CStateManager&, EStateMsg, float);
void Crouch(CStateManager&, EStateMsg, float);
void GetUp(CStateManager&, EStateMsg, float);
void Suck(CStateManager&, EStateMsg, float);
void Cover(CStateManager&, EStateMsg, float);
void Approach(CStateManager&, EStateMsg, float);
void PathFindEx(CStateManager&, EStateMsg, float);
void Dizzy(CStateManager&, EStateMsg, float);
bool InAttackPosition(CStateManager&, float);
bool InRange(CStateManager&, float);
bool InMaxRange(CStateManager&, float);
bool InDetectionRange(CStateManager&, float);
bool SpotPlayer(CStateManager&, float);
bool InPosition(CStateManager&, float);
bool HearShot(CStateManager&, float);
bool CoverBlown(CStateManager&, float);
bool Inside(CStateManager&, float);
bool ShouldRetreat(CStateManager&, float);
bool IsDizzy(CStateManager&, float);
CPathFindSearch* GetSearchPath() { return &x568_pathFindSearch; }
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};
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} // namespace urde::MP1