metaforce/Runtime/MP1/CSamusFaceReflection.hpp

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#pragma once
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#include <memory>
#include "Runtime/Character/CActorLights.hpp"
#include "Runtime/Character/CModelData.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce::MP1 {
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class CSamusFaceReflection {
CModelData x0_modelData;
std::unique_ptr<CActorLights> x4c_lights;
zeus::CQuaternion x50_lookRot;
zeus::CVector3f x60_lookDir;
u32 x6c_ = 0;
bool x70_hidden = true;
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public:
explicit CSamusFaceReflection(CStateManager& stateMgr);
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void PreDraw(const CStateManager& stateMgr);
void Draw(const CStateManager& stateMgr);
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void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
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};
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} // namespace metaforce::MP1