metaforce/Runtime/MP1/CPauseScreen.cpp

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#include "CPauseScreen.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Audio/CSfxManager.hpp"
#include "CLogBookScreen.hpp"
#include "COptionsScreen.hpp"
#include "GuiSys/CGuiSys.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "Input/ControlMapper.hpp"
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namespace urde
{
namespace MP1
{
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CPauseScreen::CPauseScreen(ESubScreen subscreen,
const CDependencyGroup& suitDgrp,
const CDependencyGroup& ballDgrp)
: x0_initialSubScreen(subscreen),
x14_strgPauseScreen(g_SimplePool->GetObj("STRG_PauseScreen")),
x20_suitDgrp(suitDgrp), x24_ballDgrp(ballDgrp),
x28_pauseScreenInstructions(g_SimplePool->GetObj("FRME_PauseScreenInstructions")),
x54_frmePauseScreenId(g_ResFactory->GetResourceIdByName("FRME_PauseScreen")->id)
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{
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SObjectTag frmeTag(FOURCC('FRME'), x54_frmePauseScreenId);
x58_frmePauseScreenBufSz = g_ResFactory->ResourceSize(frmeTag);
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x5c_frmePauseScreenBuf.reset(new u8[x58_frmePauseScreenBufSz]);
x60_loadTok = g_ResFactory->LoadResourceAsync(frmeTag, x5c_frmePauseScreenBuf.get());
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CSfxManager::SfxStart(1435, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x7c_screens.resize(2);
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}
std::unique_ptr<CPauseScreenBase> CPauseScreen::BuildPauseSubScreen(ESubScreen subscreen,
const CStateManager& mgr,
CGuiFrame& frame) const
{
switch (subscreen)
{
case ESubScreen::LogBook:
return std::make_unique<CLogBookScreen>(mgr, frame, *x14_strgPauseScreen);
case ESubScreen::Options:
return std::make_unique<COptionsScreen>(mgr, frame, *x14_strgPauseScreen);
case ESubScreen::Inventory:
return std::make_unique<CInventoryScreen>(mgr, frame, *x14_strgPauseScreen, x20_suitDgrp, x24_ballDgrp);
default:
return {};
}
}
void CPauseScreen::InitializeFrameGlue()
{
x38_textpane_l1 = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_l1"));
x3c_textpane_r = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_r"));
x40_textpane_a = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_a"));
x44_textpane_b = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_b"));
x48_textpane_return = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_return"));
x4c_textpane_next = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_next"));
x50_textpane_back = static_cast<CGuiTextPane*>(x34_loadedPauseScreenInstructions->FindWidget("textpane_back"));
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x40_textpane_a->TextSupport().SetText(x14_strgPauseScreen->GetString(7)); // OPTIONS
x40_textpane_a->TextSupport().SetFontColor(g_tweakGuiColors->GetPauseItemAmberColor());
x44_textpane_b->TextSupport().SetText(x14_strgPauseScreen->GetString(6)); // LOG BOOK
x44_textpane_b->TextSupport().SetFontColor(g_tweakGuiColors->GetPauseItemAmberColor());
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x40_textpane_a->SetColor(zeus::CColor::skClear);
x44_textpane_b->SetColor(zeus::CColor::skClear);
if (CGuiWidget* deco = x34_loadedPauseScreenInstructions->FindWidget("basewidget_deco"))
{
zeus::CColor color = g_tweakGuiColors->GetPauseItemAmberColor();
color.a *= 0.75f;
deco->SetColor(color);
}
}
bool CPauseScreen::CheckLoadComplete(const CStateManager& mgr)
{
if (x90_resourcesLoaded)
return true;
if (!x14_strgPauseScreen.IsLoaded())
return false;
if (!x34_loadedPauseScreenInstructions)
{
if (!x28_pauseScreenInstructions.IsLoaded())
return false;
if (!x28_pauseScreenInstructions->GetIsFinishedLoading())
return false;
x34_loadedPauseScreenInstructions = x28_pauseScreenInstructions.GetObj();
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x34_loadedPauseScreenInstructions->SetMaxAspect(1.77f);
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InitializeFrameGlue();
}
if (x60_loadTok)
{
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if (!x60_loadTok->IsComplete())
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return false;
for (int i=0 ; i<2 ; ++i)
{
CMemoryInStream s(x5c_frmePauseScreenBuf.get(), x58_frmePauseScreenBufSz);
x64_frameInsts.push_back(CGuiFrame::CreateFrame(x54_frmePauseScreenId, *g_GuiSys, s, g_SimplePool));
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x64_frameInsts.back()->SetMaxAspect(1.77f);
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}
x5c_frmePauseScreenBuf.reset();
x60_loadTok.reset();
}
if (!x64_frameInsts[0]->GetIsFinishedLoading() || !x64_frameInsts[1]->GetIsFinishedLoading())
return false;
x90_resourcesLoaded = true;
StartTransition(FLT_EPSILON, mgr, x0_initialSubScreen, 2);
x91_initialTransition = true;
return true;
}
void CPauseScreen::StartTransition(float time, const CStateManager& mgr, ESubScreen subscreen, int b)
{
if (subscreen == xc_nextSubscreen)
return;
xc_nextSubscreen = subscreen;
x4_ = b;
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x10_alphaInterp = time;
std::unique_ptr<CPauseScreenBase>& newScreenSlot = x7c_screens[1 - x78_activeIdx];
std::unique_ptr<CGuiFrame>& newScreenInst = x64_frameInsts[1 - x78_activeIdx];
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newScreenSlot = BuildPauseSubScreen(xc_nextSubscreen, mgr, *newScreenInst);
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if (x7c_screens[x78_activeIdx])
x7c_screens[x78_activeIdx]->TransitioningAway();
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x91_initialTransition = false;
}
bool CPauseScreen::InputEnabled() const
{
if (xc_nextSubscreen != x8_curSubscreen)
return false;
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if (const std::unique_ptr<CPauseScreenBase>& screenSlot = x7c_screens[x78_activeIdx])
if (screenSlot->InputDisabled())
return false;
if (const std::unique_ptr<CPauseScreenBase>& screenSlot = x7c_screens[1 - x78_activeIdx])
if (screenSlot->InputDisabled())
return false;
return true;
}
CPauseScreen::ESubScreen CPauseScreen::GetPreviousSubscreen(ESubScreen screen)
{
switch (screen)
{
case ESubScreen::Inventory:
return ESubScreen::Options;
case ESubScreen::Options:
return ESubScreen::LogBook;
case ESubScreen::LogBook:
return ESubScreen::Inventory;
default:
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return ESubScreen::ToGame;
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}
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}
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CPauseScreen::ESubScreen CPauseScreen::GetNextSubscreen(ESubScreen screen)
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{
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switch (screen)
{
case ESubScreen::Inventory:
return ESubScreen::LogBook;
case ESubScreen::Options:
return ESubScreen::Inventory;
case ESubScreen::LogBook:
return ESubScreen::Options;
default:
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return ESubScreen::ToGame;
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}
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}
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void CPauseScreen::ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input)
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{
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if (!IsLoaded())
return;
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if (x8_curSubscreen == ESubScreen::ToGame)
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return;
bool bExits = false;
if (std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx])
{
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if (curScreen->GetMode() == CPauseScreenBase::EMode::LeftTable)
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bExits = true;
curScreen->ProcessControllerInput(input);
}
if (InputEnabled())
{
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bool invalid = x8_curSubscreen == ESubScreen::ToGame;
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if (input.PStart() || (input.PB() && bExits) ||
(x7c_screens[x78_activeIdx] && x7c_screens[x78_activeIdx]->ShouldExitPauseScreen()))
{
CSfxManager::SfxStart(1434, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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StartTransition(0.5f, mgr, ESubScreen::ToGame, 2);
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}
else
{
if (ControlMapper::GetPressInput(ControlMapper::ECommands::PreviousPauseScreen, input))
{
CSfxManager::SfxStart(1433, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
StartTransition(0.5f, mgr, GetPreviousSubscreen(x8_curSubscreen), invalid ? 2 : 0);
}
else if (ControlMapper::GetPressInput(ControlMapper::ECommands::NextPauseScreen, input))
{
CSfxManager::SfxStart(1433, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
StartTransition(0.5f, mgr, GetNextSubscreen(x8_curSubscreen), invalid ? 2 : 1);
}
}
}
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x38_textpane_l1->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x74_lTrigger[input.DLTrigger()].Value())));
x3c_textpane_r->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x80_rTrigger[input.DRTrigger()].Value())));
x48_textpane_return->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x8c_startButton[input.DStart()].Value())));
x50_textpane_back->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x98_aButton[input.DA()].Value())));
x4c_textpane_next->TextSupport().SetText(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->xa4_bButton[input.DB()].Value())));
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}
void CPauseScreen::TransitionComplete()
{
std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx];
curScreen.reset();
x78_activeIdx = 1 - x78_activeIdx;
x8_curSubscreen = xc_nextSubscreen;
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x40_textpane_a->TextSupport().SetText(x14_strgPauseScreen->GetString(int(GetPreviousSubscreen(x8_curSubscreen)) + 6));
x44_textpane_b->TextSupport().SetText(x14_strgPauseScreen->GetString(int(GetNextSubscreen(x8_curSubscreen)) + 6));
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}
void CPauseScreen::Update(float dt, const CStateManager& mgr, CRandom16& rand, CArchitectureQueue& archQueue)
{
if (!CheckLoadComplete(mgr))
return;
std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx];
std::unique_ptr<CPauseScreenBase>& otherScreen = x7c_screens[1 - x78_activeIdx];
if (x8_curSubscreen != xc_nextSubscreen)
{
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x10_alphaInterp = std::max(0.f, x10_alphaInterp - dt);
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if (!curScreen || !curScreen->InputDisabled())
{
if (!otherScreen || otherScreen->IsReady())
{
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if (x10_alphaInterp == 0.f)
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TransitionComplete();
}
}
}
if (std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx])
{
curScreen->Update(dt, rand, archQueue);
zeus::CColor color = zeus::CColor::skWhite;
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color.a = std::min(curScreen->GetAlpha(), x8_curSubscreen != xc_nextSubscreen ? x10_alphaInterp / 0.5f : 1.f);
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x40_textpane_a->SetColor(color);
x44_textpane_b->SetColor(color);
}
}
void CPauseScreen::PreDraw()
{
if (!IsLoaded())
return;
if (std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx])
if (curScreen->CanDraw())
curScreen->Touch();
}
void CPauseScreen::Draw()
{
if (!IsLoaded())
return;
float totalAlpha = 0.f;
float yOff = 0.f;
std::unique_ptr<CPauseScreenBase>& curScreen = x7c_screens[x78_activeIdx];
if (curScreen && curScreen->CanDraw())
{
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float useInterp = x10_alphaInterp == 0.f ? 1.f : x10_alphaInterp / 0.5f;
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float initInterp = std::min(curScreen->GetAlpha(), useInterp);
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if (xc_nextSubscreen == ESubScreen::ToGame)
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totalAlpha = useInterp;
else if (x91_initialTransition)
totalAlpha = initInterp;
else
totalAlpha = 1.f;
curScreen->Draw(x8_curSubscreen != xc_nextSubscreen ? useInterp : 1.f, totalAlpha, 0.f);
yOff = curScreen->GetCameraYBias();
}
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CGuiWidgetDrawParms parms(totalAlpha, zeus::CVector3f{0.f, 15.f * yOff, 0.f});
x34_loadedPauseScreenInstructions->Draw(parms);
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}
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bool CPauseScreen::ShouldSwitchToMapScreen() const
{
return IsLoaded() && x8_curSubscreen == ESubScreen::ToMap && xc_nextSubscreen == ESubScreen::ToMap;
}
bool CPauseScreen::ShouldSwitchToInGame() const
{
return IsLoaded() && x8_curSubscreen == ESubScreen::ToGame && xc_nextSubscreen == ESubScreen::ToGame;
}
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float CPauseScreen::GetHelmetCamYOff() const
{
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CPauseScreenBase* screen = x7c_screens[x78_activeIdx].get();
if (screen)
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return screen->GetCameraYBias();
return 0.f;
}
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}
}