metaforce/Runtime/Character/CHierarchyPoseBuilder.hpp

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#ifndef __URDE_CHIERARCHYPOSEBUILDER_HPP__
#define __URDE_CHIERARCHYPOSEBUILDER_HPP__
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#include "CSegId.hpp"
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#include "TSegIdMap.hpp"
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#include "zeus/CQuaternion.hpp"
#include "CLayoutDescription.hpp"
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namespace urde
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{
class CLayoutDescription;
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class CCharLayoutInfo;
class CPoseAsTransforms;
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class CHierarchyPoseBuilder
{
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struct CTreeNode
{
CSegId x0_child = 0;
CSegId x1_sibling = 0;
zeus::CQuaternion x4_rotation;
zeus::CVector3f x14_offset;
CTreeNode() = default;
CTreeNode(const zeus::CVector3f& offset) : x14_offset(offset) {}
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CTreeNode(const zeus::CQuaternion& quat) : x4_rotation(quat) {}
CTreeNode(const zeus::CQuaternion& quat, const zeus::CVector3f& offset)
: x4_rotation(quat), x14_offset(offset) {}
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};
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TSegIdMap<CTreeNode> x0_treeMap;
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CSegId xcec_rootId;
bool xcf0_hasRoot = false;
CLayoutDescription xcf4_layoutDesc;
void BuildIntoHierarchy(const CCharLayoutInfo& layout,
const CSegId& boneId, const CSegId& nullId);
void RecursivelyBuildNoScale(const CSegId& boneId, const CTreeNode& node,
CPoseAsTransforms& pose, const zeus::CQuaternion& rot,
const zeus::CMatrix3f& scale, const zeus::CVector3f& offset) const;
void RecursivelyBuild(const CSegId& boneId, const CTreeNode& node,
CPoseAsTransforms& pose, const zeus::CQuaternion& rot,
const zeus::CMatrix3f& scale, const zeus::CVector3f& offset) const;
public:
CHierarchyPoseBuilder(const CLayoutDescription& layout);
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void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
void BuildNoScale(CPoseAsTransforms& pose);
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void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
void Insert(const CSegId& boneId, const zeus::CQuaternion& quat, const zeus::CVector3f& offset);
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};
}
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#endif // __URDE_CHIERARCHYPOSEBUILDER_HPP__