metaforce/Runtime/Character/CAnimSysContext.hpp

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#pragma once
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#include <memory>
#include "Runtime/CRandom16.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/GCNTypes.hpp"
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namespace urde {
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class CSimplePool;
class CTransitionDatabaseGame;
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struct CAnimSysContext {
TToken<CTransitionDatabaseGame> x0_transDB;
std::shared_ptr<CRandom16> x8_random;
CSimplePool& xc_store;
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CAnimSysContext(TToken<CTransitionDatabaseGame> transDB, u32 randomSeed, CSimplePool& store)
: x0_transDB(std::move(transDB)), x8_random(std::make_shared<CRandom16>(randomSeed)), xc_store(store) {}
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};
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} // namespace urde