metaforce/Runtime/Weapon/CPlasmaProjectile.hpp

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#pragma once
#include "Weapon/CBeamProjectile.hpp"
#include "Weapon/CBeamInfo.hpp"
#include "World/CDamageInfo.hpp"
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namespace urde {
class CPlasmaProjectile : public CBeamProjectile {
public:
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CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, u32 w1, bool b1,
EProjectileAttrib attribs);
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void Accept(IVisitor& visitor);
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void UpdateFx(const zeus::CTransform&, float, CStateManager&) {}
void Fire(const zeus::CTransform&, CStateManager&, bool);
};
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} // namespace urde