metaforce/Runtime/Particle/CDecalManager.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "rstl.hpp"
#include <optional>
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#include "CToken.hpp"
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#include "CDecal.hpp"
#include "zeus/CFrustum.hpp"
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namespace urde {
class CStateManager;
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class CDecalManager {
struct SDecal {
std::optional<CDecal> x0_decal;
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TAreaId x70_areaId;
s8 x74_index;
bool x75_24_notIce : 1;
SDecal(const std::optional<CDecal>& decal, TAreaId aid, s8 idx, bool notIce)
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: x0_decal(decal), x70_areaId(aid), x74_index(idx) {
x75_24_notIce = notIce;
}
};
static bool m_PoolInitialized;
static s32 m_FreeIndex;
static float m_DeltaTimeSinceLastDecalCreation;
static s32 m_LastDecalCreatedIndex;
static CAssetId m_LastDecalCreatedAssetId;
static rstl::reserved_vector<SDecal, 64> m_DecalPool;
static rstl::reserved_vector<s32, 64> m_ActiveIndexList;
static rstl::reserved_vector<s32, 64>::iterator RemoveFromActiveList(rstl::reserved_vector<s32, 64>::iterator it,
s32 idx);
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public:
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static void Initialize();
static void Reinitialize();
static void Shutdown();
static void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr);
static void Update(float dt, CStateManager& mgr);
static void AddDecal(const TToken<CDecalDescription>& decal, const zeus::CTransform& xf, bool notIce,
CStateManager& mgr);
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};
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} // namespace urde