2016-04-17 02:50:45 +00:00
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#ifndef __URDE_CACTORMODELPARTICLES_HPP__
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#define __URDE_CACTORMODELPARTICLES_HPP__
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2017-03-04 04:31:08 +00:00
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#include <list>
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#include "Audio/CSfxManager.hpp"
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#include "CToken.hpp"
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#include "zeus/CTransform.hpp"
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2017-08-01 10:08:42 +00:00
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#include "Particle/CParticleElectric.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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2017-03-04 04:31:08 +00:00
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2016-04-17 02:50:45 +00:00
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namespace urde
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{
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class CStateManager;
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class CEntity;
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class CElementGen;
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class CTexture;
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class CGenDescription;
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class CActor;
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class CActorModelParticles
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{
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public:
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class CItem
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{
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friend class CActorModelParticles;
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TUniqueId x0_id;
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TAreaId x4_areaId;
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rstl::reserved_vector<std::pair<std::unique_ptr<CElementGen>, u32>, 8> x8_;
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float x6c_ = 0.f;
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bool x70_ = false;
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CSfxHandle x74_sfx;
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std::unique_ptr<CElementGen> x78_;
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u32 x80_ = 0;
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u32 x84_ = -1;
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u32 x88_seed1 = 99;
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rstl::prereserved_vector<std::unique_ptr<CElementGen>, 4> x8c_;
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s32 xb0_ = -1;
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u32 xb4_seed2 = 99;
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std::unique_ptr<CElementGen> xb8_;
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std::unique_ptr<CParticleElectric> xc0_particleElectric;
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u32 xc8_ = 0;
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u32 xcc_seed3 = 99;
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zeus::CColor xd0_;
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std::unique_ptr<u32> xd4_;
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TToken<CTexture> xdc_ashy;
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std::unique_ptr<CElementGen> xe4_;
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zeus::CVector3f xec_ = zeus::CVector3f::skOne;
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zeus::CTransform xf8_;
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CActorModelParticles& x128_parent;
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union
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{
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struct
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{
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bool x12c_24_ : 1;
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bool x12c_25_ : 1;
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};
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u16 _dummy = 0;
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};
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float x130_ = 10.f;
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u8 x134_bits = 0;
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public:
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CItem(const CEntity& ent, CActorModelParticles& parent);
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void GeneratePoints(const zeus::CVector3f* v1, const zeus::CVector3f* v2, int w1);
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void Update(float, CStateManager&);
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};
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private:
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std::list<CItem> x0_items;
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TToken<CGenDescription> x18_onFire;
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TToken<CGenDescription> x20_ash;
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TToken<CGenDescription> x28_iceBreak;
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TToken<CGenDescription> x30_firePop;
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TToken<CGenDescription> x38_icePop;
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TToken<CElectricDescription> x40_electric;
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TToken<CTexture> x48_ashy;
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rstl::reserved_vector<std::pair<std::vector<CToken>, bool>, 6> x50_dgrps;
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std::pair<std::vector<CToken>, bool> GetParticleDGRPTokens(const char* name);
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void LoadParticleDGRPs();
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std::unique_ptr<CElementGen> MakeOnFireGen() const;
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std::unique_ptr<CElementGen> MakeAshGen() const;
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std::unique_ptr<CElementGen> MakeIceGen() const;
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std::unique_ptr<CElementGen> MakeFirePopGen() const;
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std::unique_ptr<CElementGen> MakeIcePopGen() const;
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std::unique_ptr<CParticleElectric> MakeElectricGen() const;
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public:
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CActorModelParticles();
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static void PointGenerator(void* item, const zeus::CVector3f* v1, const zeus::CVector3f* v2, int w1);
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void AddStragglersToRenderer(const CStateManager& mgr);
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void Update(float dt, CStateManager& mgr);
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void SetupHook(TUniqueId uid);
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std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
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void StartIce(CActor& actor, CStateManager& mgr);
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};
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}
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#endif // __URDE_CACTORMODELPARTICLES_HPP__
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