metaforce/Runtime/GuiSys/CHudVisorBeamMenu.hpp

58 lines
1.5 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2017-04-02 03:03:37 +00:00
#include "RetroTypes.hpp"
#include <cfloat>
2017-04-02 03:03:37 +00:00
2018-12-08 05:30:43 +00:00
namespace urde {
2017-04-02 03:03:37 +00:00
class CGuiFrame;
2017-04-08 20:40:36 +00:00
class CGuiWidget;
class CGuiTextPane;
class CGuiModel;
2017-04-02 03:03:37 +00:00
2018-12-08 05:30:43 +00:00
class CHudVisorBeamMenu {
2017-04-02 03:03:37 +00:00
public:
2018-12-08 05:30:43 +00:00
enum class EHudVisorBeamMenu { Visor, Beam };
2017-04-08 20:40:36 +00:00
2018-12-08 05:30:43 +00:00
private:
struct SMenuItem {
CGuiModel* x0_model_loz = nullptr;
CGuiModel* x4_model_icon = nullptr;
float x8_positioner = 0.f;
float xc_opacity = 0.f;
};
enum class EAnimPhase { None, Steady, SelectFlash, Animate };
CGuiFrame& x0_baseHud;
EHudVisorBeamMenu x4_type;
int x8_selectedItem = 0;
int xc_pendingSelection = 0;
float x10_interp = 1.f;
bool x14_24_visibleDebug : 1;
bool x14_25_visibleGame : 1;
bool x14_26_dirty : 1;
CGuiWidget* x18_basewidget_menu;
CGuiWidget* x1c_basewidget_menutitle;
CGuiTextPane* x20_textpane_menu;
CGuiModel* x24_model_ghost;
rstl::reserved_vector<SMenuItem, 4> x28_menuItems;
EAnimPhase x6c_animPhase = EAnimPhase::Steady;
float x70_ = FLT_EPSILON;
float x74_ = FLT_EPSILON;
float x78_textFader = 0.f;
float x7c_animDur;
bool x80_24_swapBeamControls : 1;
void UpdateMenuWidgetTransform(int, CGuiWidget& w, float);
2017-04-08 20:40:36 +00:00
2017-04-02 03:03:37 +00:00
public:
2018-12-08 05:30:43 +00:00
CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector<bool, 4>& enables);
void Update(float dt, bool init);
void UpdateHudAlpha(float alpha);
void SetIsVisibleGame(bool v);
void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables);
void SetSelection(int, int, float);
2017-04-02 03:03:37 +00:00
};
2018-12-08 05:30:43 +00:00
} // namespace urde