2016-04-17 02:50:45 +00:00
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#ifndef __URDE_CWEAPONMGR_HPP__
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#define __URDE_CWEAPONMGR_HPP__
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2016-11-22 20:43:16 +00:00
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#include "RetroTypes.hpp"
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2016-04-17 02:50:45 +00:00
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namespace urde
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{
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2016-04-17 05:35:32 +00:00
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enum class EWeaponType
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{
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2016-04-19 21:25:26 +00:00
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None = -1,
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Power = 0,
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Ice,
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Wave,
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Plasma,
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Bomb,
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PowerBomb,
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Missile,
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BoostBall,
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Phazon,
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AI,
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PoisonWater,
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Lava,
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Hot,
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Unused1,
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Unused2
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2016-04-17 05:35:32 +00:00
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};
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2016-04-17 02:50:45 +00:00
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class CWeaponMgr
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{
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2016-12-10 02:35:20 +00:00
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std::map<TUniqueId, rstl::reserved_vector<s32, 10>> x0_weapons;
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public:
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void Add(TUniqueId, EWeaponType);
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void Remove(TUniqueId);
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void IncrCount(TUniqueId, EWeaponType);
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void DecrCount(TUniqueId, EWeaponType);
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s32 GetNumActive(TUniqueId, EWeaponType) const;
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s32 GetIndex(TUniqueId) const;
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2016-04-17 02:50:45 +00:00
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};
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}
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#endif // __URDE_CWEAPONMGR_HPP__
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