metaforce/DataSpec/Blender/BlenderSupport.cpp

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#include <stdint.h>
#include <BlenderConnection.hpp>
#include "BlenderSupport.hpp"
extern "C" uint8_t RETRO_MASTER_SHADER[];
extern "C" size_t RETRO_MASTER_SHADER_SZ;
namespace Retro
{
namespace Blender
{
bool BuildMasterShader(const HECL::ProjectPath& path)
{
HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection();
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if (!conn.createBlend(path, HECL::BlenderConnection::BlendType::None))
return false;
{
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HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
os << RETRO_MASTER_SHADER;
os << "make_master_shader_library()\n";
}
return conn.saveBlend();
}
}
}