metaforce/Runtime/CScannableObjectInfo.cpp

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#include "CScannableObjectInfo.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
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CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, ResId resId) : x0_scannableObjectId(resId)
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{
u32 version = in.readUint32Big();
Load(in, version);
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float appearanceOffset = g_tweakGui->GetScanAppearanceDuration();
for (u32 i = 0 ; i < x14_buckets.size(); ++i)
{
if (x14_buckets[i].x8_imagePos != -1)
{
x14_buckets[i].x4_appearanceRange += appearanceOffset;
for (u32 j = i; j < x14_buckets.size(); j++)
x14_buckets[j].x4_appearanceRange += appearanceOffset;
}
}
for (u32 i = 0; i < x14_buckets.size() - 1; ++i)
{
for (u32 j = i + 1; j < x14_buckets.size(); ++j)
{
if (x14_buckets[i].x8_imagePos == x14_buckets[j].x8_imagePos && x14_buckets[i].x8_imagePos != -1)
x14_buckets[j].x8_imagePos = -1;
}
}
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}
void CScannableObjectInfo::Load(CInputStream& in, u32 version)
{
in.readUint32Big();
in.readUint32Big();
x4_stringId = in.readUint32Big();
if (version < 4)
x8_totalDownloadTime = in.readFloatBig();
else
{
u32 scanSpeed = in.readUint32Big();
x8_totalDownloadTime = g_tweakGui->GetScanSpeed(scanSpeed);
}
xc_category = in.readUint32Big();
if (version > 4)
x10_important = in.readBool();
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for (u32 i = 0; i < 4; i++)
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x14_buckets.emplace_back(in, version);
}
CScannableObjectInfo::SBucket::SBucket(CInputStream& in, u32 version)
{
x0_texture = in.readUint32Big();
x4_appearanceRange = in.readFloatBig();
x8_imagePos = in.readUint32Big();
if (version > 1)
{
xc_size.x = in.readUint32Big();
xc_size.y = in.readUint32Big();
x14_interval = in.readFloatBig();
if (version >= 3)
x18_fadeDuration = in.readFloatBig();
}
}
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CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer&,
CObjectReference* selfRef)
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{
return TToken<CScannableObjectInfo>::GetIObjObjectFor(std::make_unique<CScannableObjectInfo>(in, tag.id));
}
}