metaforce/Runtime/GuiSys/CGuiSys.cpp

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#include "CGuiSys.hpp"
#include "CGuiWidget.hpp"
#include "CGuiHeadWidget.hpp"
#include "CGuiLight.hpp"
#include "CGuiCamera.hpp"
#include "CGuiGroup.hpp"
#include "CGuiPane.hpp"
#include "CAuiImagePane.hpp"
#include "CAuiMeter.hpp"
#include "CGuiModel.hpp"
#include "CGuiTableGroup.hpp"
#include "CGuiSliderGroup.hpp"
#include "CGuiTextPane.hpp"
#include "CAuiEnergyBarT01.hpp"
#include "CTextParser.hpp"
#include "CSimplePool.hpp"
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#include "CTextExecuteBuffer.hpp"
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#include "CGuiFrame.hpp"
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namespace urde
{
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CGuiSys* g_GuiSys = nullptr;
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CTextExecuteBuffer* g_TextExecuteBuf = nullptr;
CTextParser* g_TextParser = nullptr;
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std::shared_ptr<CGuiWidget> CGuiSys::CreateWidgetInGame(FourCC type, CInputStream& in,
CGuiFrame* frame, CSimplePool* sp)
{
switch (type)
{
case SBIG('BWIG'):
return CGuiWidget::Create(frame, in, sp);
case SBIG('HWIG'):
return CGuiHeadWidget::Create(frame, in, sp);
case SBIG('LITE'):
return CGuiLight::Create(frame, in, sp);
case SBIG('CAMR'):
return CGuiCamera::Create(frame, in, sp);
case SBIG('GRUP'):
return CGuiGroup::Create(frame, in, sp);
case SBIG('PANE'):
return CGuiPane::Create(frame, in, sp);
case SBIG('IMGP'):
return CAuiImagePane::Create(frame, in, sp);
case SBIG('METR'):
return CAuiMeter::Create(frame, in, sp);
case SBIG('MODL'):
return CGuiModel::Create(frame, in, sp);
case SBIG('TBGP'):
return CGuiTableGroup::Create(frame, in, sp);
case SBIG('SLGP'):
return CGuiSliderGroup::Create(frame, in, sp);
case SBIG('TXPN'):
return CGuiTextPane::Create(frame, in, sp);
case SBIG('ENRG'):
return CAuiEnergyBarT01::Create(frame, in, sp);
default: break;
}
return {};
}
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CGuiSys::CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode)
: x0_resFactory(resFactory), x4_resStore(resStore), x8_mode(mode),
xc_textExecuteBuf(new CTextExecuteBuffer()),
x10_textParser(new CTextParser(resStore))
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{
g_TextExecuteBuf = xc_textExecuteBuf.get();
g_TextParser = x10_textParser.get();
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}
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void CGuiSys::OnViewportResize()
{
for (CGuiFrame* frame : m_registeredFrames)
ViewportResizeFrame(frame);
}
void CGuiSys::ViewportResizeFrame(CGuiFrame* frame)
{
float vpAspectRatio = CGraphics::g_ViewportResolution.x / float(CGraphics::g_ViewportResolution.y);
if (frame->m_aspectConstraint > 0.f)
{
float hPad, vPad;
if (vpAspectRatio >= frame->m_aspectConstraint)
{
hPad = frame->m_aspectConstraint / vpAspectRatio;
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vPad = frame->m_aspectConstraint / 1.38f;
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}
else
{
hPad = 1.f;
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vPad = vpAspectRatio / 1.38f;
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}
frame->m_aspectTransform = zeus::CTransform::Scale({hPad, 1.f, vPad});
}
}
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}